Files
tbd-station-14/Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

53 lines
1.9 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.RCD
{
[RegisterComponent]
public class RCDAmmoComponent : Component, IAfterInteract, IExamine
{
public override string Name => "RCDAmmo";
//How much ammo we refill
[ViewVariables(VVAccess.ReadWrite)] [DataField("refillAmmo")] private int refillAmmo = 5;
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(Loc.GetString("It holds {0} charges.", refillAmmo));
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null ||
!eventArgs.Target.TryGetComponent(out RCDComponent? rcdComponent) ||
!eventArgs.User.TryGetComponent(out IHandsComponent? hands))
{
return false;
}
if (rcdComponent.MaxAmmo - rcdComponent._ammo < refillAmmo)
{
rcdComponent.Owner.PopupMessage(eventArgs.User, Loc.GetString("The RCD is full!"));
return true;
}
rcdComponent._ammo = Math.Min(rcdComponent.MaxAmmo, rcdComponent._ammo + refillAmmo);
rcdComponent.Owner.PopupMessage(eventArgs.User, Loc.GetString("You refill the RCD."));
//Deleting a held item causes a lot of errors
hands.Drop(Owner, false);
Owner.Delete();
return true;
}
}
}