Files
tbd-station-14/Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

573 lines
18 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Construction
{
[RegisterComponent]
public partial class ConstructionComponent : Component, IExamine, IInteractUsing
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string Name => "Construction";
private bool _handling = false;
private TaskCompletionSource<object>? _handlingTask = null;
[DataField("graph")]
private string _graphIdentifier = string.Empty;
[DataField("node")]
private string _startingNodeIdentifier = string.Empty;
[DataField("defaultTarget")]
private string _startingTargetNodeIdentifier = string.Empty;
[ViewVariables]
private HashSet<string> _containers = new();
[ViewVariables]
private List<List<ConstructionGraphStep>>? _edgeNestedStepProgress = null;
private ConstructionGraphNode? _target = null;
[ViewVariables]
public ConstructionGraphPrototype? GraphPrototype { get; private set; }
[ViewVariables]
public ConstructionGraphNode? Node { get; private set; } = null;
[ViewVariables]
public ConstructionGraphEdge? Edge { get; private set; } = null;
public IReadOnlyCollection<string> Containers => _containers;
[ViewVariables]
public ConstructionGraphNode? Target
{
get => _target;
set
{
ClearTarget();
_target = value;
UpdateTarget();
}
}
[ViewVariables]
public ConstructionGraphEdge? TargetNextEdge { get; private set; } = null;
[ViewVariables]
public Queue<ConstructionGraphNode>? TargetPathfinding { get; private set; } = null;
[ViewVariables]
public int EdgeStep { get; private set; } = 0;
[ViewVariables]
[DataField("deconstructionTarget")]
public string DeconstructionNodeIdentifier { get; private set; } = "start";
/// <summary>
/// Attempts to set a new pathfinding target.
/// </summary>
public void SetNewTarget(string node)
{
if (GraphPrototype != null && GraphPrototype.Nodes.TryGetValue(node, out var target))
{
Target = target;
}
}
public void ClearTarget()
{
_target = null;
TargetNextEdge = null;
TargetPathfinding = null;
}
public void UpdateTarget()
{
// Can't pathfind without a target or no node.
if (Target == null || Node == null || GraphPrototype == null) return;
// If we're at our target, stop pathfinding.
if (Target == Node)
{
ClearTarget();
return;
}
// If we don't have the path, set it!
if (TargetPathfinding == null)
{
var path = GraphPrototype.Path(Node.Name, Target.Name);
if (path == null)
{
ClearTarget();
return;
}
TargetPathfinding = new Queue<ConstructionGraphNode>(path);
}
// Dequeue the pathfinding queue if the next is the node we're at.
if (TargetPathfinding.Peek() == Node)
TargetPathfinding.Dequeue();
// If we went the wrong way, we stop pathfinding.
if (Edge != null && TargetNextEdge != Edge)
{
ClearTarget();
return;
}
// Let's set the next target edge.
if (Edge == null && TargetNextEdge == null && TargetPathfinding != null)
TargetNextEdge = Node.GetEdge(TargetPathfinding.Peek().Name);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (_handling)
return true;
_handlingTask = new TaskCompletionSource<object>();
_handling = true;
bool result;
if (Edge == null)
result = await HandleNode(eventArgs);
else
result = await HandleEdge(eventArgs);
_handling = false;
_handlingTask.SetResult(null!);
return result;
}
private async Task<bool> HandleNode(InteractUsingEventArgs eventArgs)
{
EdgeStep = 0;
if (Node == null || GraphPrototype == null) return false;
foreach (var edge in Node.Edges)
{
if(edge.Steps.Count == 0)
throw new InvalidDataException($"Edge to \"{edge.Target}\" in node \"{Node.Name}\" of graph \"{GraphPrototype.ID}\" doesn't have any steps!");
var firstStep = edge.Steps[0];
switch (firstStep)
{
case MaterialConstructionGraphStep _:
case ToolConstructionGraphStep _:
case ArbitraryInsertConstructionGraphStep _:
if (await HandleStep(eventArgs, edge, firstStep))
{
if(edge.Steps.Count > 1)
Edge = edge;
return true;
}
break;
case NestedConstructionGraphStep nestedStep:
throw new IndexOutOfRangeException($"Nested construction step not supported as the first step in an edge! Graph: {GraphPrototype.ID} Node: {Node.Name} Edge: {edge.Target}");
}
}
return false;
}
private async Task<bool> HandleStep(InteractUsingEventArgs eventArgs, ConstructionGraphEdge? edge = null, ConstructionGraphStep? step = null, bool nested = false)
{
edge ??= Edge;
step ??= edge?.Steps[EdgeStep];
if (edge == null || step == null)
return false;
foreach (var condition in edge.Conditions)
{
if (!await condition.Condition(Owner)) return false;
}
var handled = false;
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(eventArgs.User, step.DoAfter, default, eventArgs.Target)
{
BreakOnDamage = false,
BreakOnStun = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
switch (step)
{
case ToolConstructionGraphStep toolStep:
// Gotta take welder fuel into consideration.
if (toolStep.Tool == ToolQuality.Welding)
{
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder) &&
await welder.UseTool(eventArgs.User, Owner, step.DoAfter, toolStep.Tool, toolStep.Fuel))
{
handled = true;
}
break;
}
if (eventArgs.Using.TryGetComponent(out ToolComponent? tool) &&
await tool.UseTool(eventArgs.User, Owner, step.DoAfter, toolStep.Tool))
{
handled = true;
}
break;
// To prevent too much code duplication.
case EntityInsertConstructionGraphStep insertStep:
var valid = false;
var entityUsing = eventArgs.Using;
switch (insertStep)
{
case ArbitraryInsertConstructionGraphStep arbitraryStep:
if (arbitraryStep.EntityValid(eventArgs.Using)
&& await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Finished)
{
valid = true;
}
break;
case MaterialConstructionGraphStep materialStep:
if (materialStep.EntityValid(eventArgs.Using, out var sharedStack)
&& await doAfterSystem.DoAfter(doAfterArgs) == DoAfterStatus.Finished)
{
var stack = (StackComponent) sharedStack;
valid = stack.Split(materialStep.Amount, eventArgs.User.Transform.Coordinates, out entityUsing);
}
break;
}
if (!valid || entityUsing == null) break;
if(string.IsNullOrEmpty(insertStep.Store))
{
entityUsing.Delete();
}
else
{
_containers.Add(insertStep.Store);
var container = Owner.EnsureContainer<Container>(insertStep.Store);
container.Insert(entityUsing);
}
handled = true;
break;
case NestedConstructionGraphStep nestedStep:
if(_edgeNestedStepProgress == null)
_edgeNestedStepProgress = new List<List<ConstructionGraphStep>>(nestedStep.Steps);
foreach (var list in _edgeNestedStepProgress.ToArray())
{
if (list.Count == 0)
{
_edgeNestedStepProgress.Remove(list);
continue;
}
if (!await HandleStep(eventArgs, edge, list[0], true)) continue;
list.RemoveAt(0);
// We check again...
if (list.Count == 0)
_edgeNestedStepProgress.Remove(list);
}
if (_edgeNestedStepProgress.Count == 0)
handled = true;
break;
}
if (handled)
{
foreach (var completed in step.Completed)
{
await completed.PerformAction(Owner, eventArgs.User);
if (Owner.Deleted)
return false;
}
}
if (nested && handled) return true;
if (!handled) return false;
EdgeStep++;
if (edge.Steps.Count == EdgeStep)
{
await HandleCompletion(edge, eventArgs.User);
}
UpdateTarget();
return true;
}
private async Task<bool> HandleCompletion(ConstructionGraphEdge edge, IEntity user)
{
if (edge.Steps.Count != EdgeStep || GraphPrototype == null)
{
return false;
}
Edge = edge;
UpdateTarget();
TargetNextEdge = null;
Edge = null;
Node = GraphPrototype.Nodes[edge.Target];
foreach (var completed in edge.Completed)
{
await completed.PerformAction(Owner, user);
if (Owner.Deleted) return true;
}
// Perform node actions!
foreach (var action in Node.Actions)
{
await action.PerformAction(Owner, user);
if (Owner.Deleted)
return false;
}
if (Target == Node)
ClearTarget();
await HandleEntityChange(Node, user);
return true;
}
public void ResetEdge()
{
_edgeNestedStepProgress = null;
TargetNextEdge = null;
Edge = null;
EdgeStep = 0;
UpdateTarget();
}
private async Task<bool> HandleEdge(InteractUsingEventArgs eventArgs)
{
if (Edge == null || EdgeStep >= Edge.Steps.Count) return false;
return await HandleStep(eventArgs, Edge, Edge.Steps[EdgeStep]);
}
private async Task<bool> HandleEntityChange(ConstructionGraphNode node, IEntity? user = null)
{
if (node.Entity == Owner.Prototype?.ID || string.IsNullOrEmpty(node.Entity)
|| GraphPrototype == null) return false;
var entity = Owner.EntityManager.SpawnEntity(node.Entity, Owner.Transform.Coordinates);
entity.Transform.LocalRotation = Owner.Transform.LocalRotation;
if (entity.TryGetComponent(out ConstructionComponent? construction))
{
if(construction.GraphPrototype != GraphPrototype)
throw new Exception($"New entity {node.Entity}'s graph {construction.GraphPrototype?.ID ?? null} isn't the same as our graph {GraphPrototype.ID} on node {node.Name}!");
construction.Node = node;
construction.Target = Target;
construction._containers = new HashSet<string>(_containers);
}
if (Owner.TryGetComponent(out ContainerManagerComponent? containerComp))
{
foreach (var container in _containers)
{
var otherContainer = entity.EnsureContainer<Container>(container);
var ourContainer = containerComp.GetContainer(container);
foreach (var ent in ourContainer.ContainedEntities.ToArray())
{
ourContainer.ForceRemove(ent);
otherContainer.Insert(ent);
}
}
}
if (Owner.TryGetComponent(out IPhysBody? physics) &&
entity.TryGetComponent(out IPhysBody? otherPhysics))
{
otherPhysics.BodyType = physics.BodyType;
}
Owner.Delete();
foreach (var action in node.Actions)
{
await action.PerformAction(entity, user);
if (entity.Deleted)
return false;
}
return true;
}
public bool AddContainer(string id)
{
return _containers.Add(id);
}
public override void Initialize()
{
base.Initialize();
if (string.IsNullOrEmpty(_graphIdentifier))
{
Logger.Warning($"Prototype {Owner.Prototype?.ID}'s construction component didn't have a graph identifier!");
return;
}
if (_prototypeManager.TryIndex(_graphIdentifier, out ConstructionGraphPrototype? graph))
{
GraphPrototype = graph;
if (GraphPrototype.Nodes.TryGetValue(_startingNodeIdentifier, out var node))
{
Node = node;
}
else
{
Logger.Error($"Couldn't find node {_startingNodeIdentifier} in graph {_graphIdentifier} in construction component!");
}
}
else
{
Logger.Error($"Couldn't find prototype {_graphIdentifier} in construction component!");
}
if (!string.IsNullOrEmpty(_startingTargetNodeIdentifier))
SetNewTarget(_startingTargetNodeIdentifier);
}
protected override void Startup()
{
base.Startup();
if (Node == null) return;
foreach (var action in Node.Actions)
{
action.PerformAction(Owner, null);
if (Owner.Deleted)
return;
}
}
public async Task ChangeNode(string node)
{
if (GraphPrototype == null) return;
var graphNode = GraphPrototype.Nodes[node];
if (_handling && _handlingTask?.Task != null)
await _handlingTask.Task;
Edge = null;
Node = graphNode;
foreach (var action in Node.Actions)
{
await action.PerformAction(Owner, null);
if (Owner.Deleted)
return;
}
await HandleEntityChange(graphNode);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if(Target != null)
message.AddMarkup(Loc.GetString("To create {0}...\n", Target.Name));
if (Edge == null && TargetNextEdge != null)
{
var preventStepExamine = false;
foreach (var condition in TargetNextEdge.Conditions)
{
preventStepExamine |= condition.DoExamine(Owner, message, inDetailsRange);
}
if(!preventStepExamine)
TargetNextEdge.Steps[0].DoExamine(message, inDetailsRange);
return;
}
if (Edge != null)
{
var preventStepExamine = false;
foreach (var condition in Edge.Conditions)
{
preventStepExamine |= condition.DoExamine(Owner, message, inDetailsRange);
}
if (preventStepExamine) return;
}
if (_edgeNestedStepProgress == null)
{
if(EdgeStep < Edge?.Steps.Count)
Edge.Steps[EdgeStep].DoExamine(message, inDetailsRange);
return;
}
foreach (var list in _edgeNestedStepProgress)
{
if(list.Count == 0) continue;
list[0].DoExamine(message, inDetailsRange);
}
}
}
}