* First pass * Fix access and rename banananium to bananium * Fix captialization of CookTimeInfoLabel * Fix InteractUsing calls * Remove unused [Dependency] * Replace obsolete references to Anchored with BodyType * Assign default value to shoving someone in disposals * Fix naming * Replace Initialize TryGetComponents with EnsureComponent * Rework AnchorableComponent * Fix singularity component * Replace obsolete usages of Angle.South * Fix efcore warning * Fix container tests * Fix DebugPressurePump invalid PressurePump yaml * Fix getting pathfinding region of grid 0 * Fix atmos plaque missing layer and add info message when it happens * Fix AiSteeringSystem steering in an invalid grid in entity test * Make content able to choose which log level leads to test failures * Revert container test fix for Acruid * Fix sprite, pipe and saving errors Make EntityTest print all errors instead of stopping on the first * Reorder singularity visualizer * Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
#nullable enable
|
|
using Content.Server.Botany;
|
|
using Content.Shared.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.Utility;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Botany
|
|
{
|
|
[RegisterComponent]
|
|
public class SeedComponent : Component, IExamine
|
|
{
|
|
public override string Name => "Seed";
|
|
|
|
[DataField("seed")]
|
|
private string? _seedName;
|
|
|
|
[ViewVariables]
|
|
public Seed? Seed
|
|
{
|
|
get => _seedName != null ? IoCManager.Resolve<IPrototypeManager>().Index<Seed>(_seedName) : null;
|
|
set => _seedName = value?.ID;
|
|
}
|
|
|
|
public void Examine(FormattedMessage message, bool inDetailsRange)
|
|
{
|
|
if (!inDetailsRange)
|
|
return;
|
|
|
|
if (Seed == null)
|
|
{
|
|
message.AddMarkup(Loc.GetString("It doesn't seem to contain any seeds.\n"));
|
|
return;
|
|
}
|
|
|
|
message.AddMarkup(Loc.GetString($"It has a picture of [color=yellow]{Seed.DisplayName}[/color] on the front.\n"));
|
|
|
|
if(!Seed.RoundStart)
|
|
message.AddMarkup(Loc.GetString($"It's tagged as variety [color=lightgray]no. {Seed.Uid}[/color].\n"));
|
|
else
|
|
{
|
|
message.AddMarkup(Loc.GetString($"Plant Yield: [color=lightblue]{Seed.Yield}[/color]\n"));
|
|
message.AddMarkup(Loc.GetString($"Plant Potency: [color=lightblue]{Seed.Potency}[/color]\n"));
|
|
}
|
|
}
|
|
}
|
|
}
|