Files
tbd-station-14/Content.Server/GameObjects/Components/Botany/ProduceComponent.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

60 lines
1.9 KiB
C#

#nullable enable
using Content.Server.Botany;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Chemistry;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Botany
{
[RegisterComponent]
public class ProduceComponent : Component, ISerializationHooks
{
public override string Name => "Produce";
[DataField("seed")]
private string? _seedName;
[ViewVariables]
public Seed? Seed
{
get => _seedName != null ? IoCManager.Resolve<IPrototypeManager>().Index<Seed>(_seedName) : null;
set => _seedName = value?.ID;
}
public float Potency => Seed?.Potency ?? 0;
public void Grown()
{
if (Seed == null)
return;
if (Owner.TryGetComponent(out SpriteComponent? sprite))
{
sprite.LayerSetRSI(0, Seed.PlantRsi);
sprite.LayerSetState(0, Seed.PlantIconState);
}
var solutionContainer = Owner.EnsureComponent<SolutionContainerComponent>();
solutionContainer.RemoveAllSolution();
foreach (var (chem, quantity) in Seed.Chemicals)
{
var amount = ReagentUnit.New(quantity.Min);
if(quantity.PotencyDivisor > 0 && Potency > 0)
amount += ReagentUnit.New(Potency/quantity.PotencyDivisor);
amount = ReagentUnit.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
solutionContainer.MaxVolume += amount;
solutionContainer.Solution.AddReagent(chem, amount);
}
}
}
}