* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
33 lines
845 B
C#
33 lines
845 B
C#
using Content.Shared.GameObjects.Components.Singularity;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Singularity
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{
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[RegisterComponent]
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[ComponentReference(typeof(IClientSingularityInstance))]
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class ClientSingularityComponent : SharedSingularityComponent, IClientSingularityInstance
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{
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public int Level
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{
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get
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{
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return _level;
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}
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set
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{
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_level = value;
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}
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}
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private int _level;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not SingularityComponentState state)
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{
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return;
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}
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_level = state.Level;
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}
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}
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}
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