Files
tbd-station-14/Content.Client/GameObjects/Components/Interactable/WelderComponent.cs

79 lines
2.6 KiB
C#

using System;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Interactable
{
[RegisterComponent]
public class WelderComponent : SharedToolComponent, IItemStatus
{
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
private ToolQuality _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public float FuelCapacity { get; private set; }
[ViewVariables] public float Fuel { get; private set; }
[ViewVariables] public bool Activated { get; private set; }
[ViewVariables] public override ToolQuality Qualities => _behavior;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not WelderComponentState weld)
return;
FuelCapacity = weld.FuelCapacity;
Fuel = weld.Fuel;
Activated = weld.Activated;
_behavior = weld.Quality;
_uiUpdateNeeded = true;
}
public Control MakeControl() => new StatusControl(this);
private sealed class StatusControl : Control
{
private readonly WelderComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(WelderComponent parent)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
}
/// <inheritdoc />
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
var fuelCap = _parent.FuelCapacity;
var fuel = _parent.Fuel;
_label.SetMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color]",
fuel < fuelCap / 4f ? "darkorange" : "orange", Math.Round(fuel), fuelCap));
}
}
}
}