Files
tbd-station-14/Content.Client/GameObjects/Components/Doors/ClientDoorComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

101 lines
2.8 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Doors;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Doors
{
/// <summary>
/// Bare-bones client-side door component; used to stop door-based mispredicts.
/// </summary>
[UsedImplicitly]
[RegisterComponent]
[ComponentReference(typeof(SharedDoorComponent))]
public class ClientDoorComponent : SharedDoorComponent
{
private bool _stateChangeHasProgressed = false;
private TimeSpan _timeOffset;
public override DoorState State
{
protected set
{
if (State == value)
{
return;
}
base.State = value;
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new DoorStateMessage(this, State));
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not DoorComponentState doorCompState)
{
return;
}
CurrentlyCrushing = doorCompState.CurrentlyCrushing;
StateChangeStartTime = doorCompState.StartTime;
State = doorCompState.DoorState;
if (StateChangeStartTime == null)
{
return;
}
_timeOffset = State switch
{
DoorState.Opening => OpenTimeOne,
DoorState.Closing => CloseTimeOne,
_ => throw new ArgumentOutOfRangeException(),
};
if (doorCompState.CurTime >= StateChangeStartTime + _timeOffset)
{
_stateChangeHasProgressed = true;
return;
}
_stateChangeHasProgressed = false;
}
public void OnUpdate()
{
if (!_stateChangeHasProgressed)
{
if (GameTiming.CurTime < StateChangeStartTime + _timeOffset) return;
if (State == DoorState.Opening)
{
OnPartialOpen();
}
else
{
OnPartialClose();
}
_stateChangeHasProgressed = true;
Dirty();
}
}
}
public sealed class DoorStateMessage : EntityEventArgs
{
public ClientDoorComponent Component { get; }
public SharedDoorComponent.DoorState State { get; }
public DoorStateMessage(ClientDoorComponent component, SharedDoorComponent.DoorState state)
{
Component = component;
State = state;
}
}
}