Files
tbd-station-14/Content.Server/Mech/Equipment/EntitySystems/MechGrabberSystem.cs
2023-12-28 01:30:03 -04:00

184 lines
6.9 KiB
C#

using System.Linq;
using Content.Server.Interaction;
using Content.Server.Mech.Equipment.Components;
using Content.Server.Mech.Systems;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Mech;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.Equipment.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Wall;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
namespace Content.Server.Mech.Equipment.EntitySystems;
/// <summary>
/// Handles <see cref="MechGrabberComponent"/> and all related UI logic
/// </summary>
public sealed class MechGrabberSystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly MechSystem _mech = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly TransformSystem _transform = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<MechGrabberComponent, MechEquipmentUiMessageRelayEvent>(OnGrabberMessage);
SubscribeLocalEvent<MechGrabberComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<MechGrabberComponent, MechEquipmentUiStateReadyEvent>(OnUiStateReady);
SubscribeLocalEvent<MechGrabberComponent, MechEquipmentRemovedEvent>(OnEquipmentRemoved);
SubscribeLocalEvent<MechGrabberComponent, AttemptRemoveMechEquipmentEvent>(OnAttemptRemove);
SubscribeLocalEvent<MechGrabberComponent, InteractNoHandEvent>(OnInteract);
SubscribeLocalEvent<MechGrabberComponent, GrabberDoAfterEvent>(OnMechGrab);
}
private void OnGrabberMessage(EntityUid uid, MechGrabberComponent component, MechEquipmentUiMessageRelayEvent args)
{
if (args.Message is not MechGrabberEjectMessage msg)
return;
if (!TryComp<MechEquipmentComponent>(uid, out var equipmentComponent) ||
equipmentComponent.EquipmentOwner == null)
return;
var mech = equipmentComponent.EquipmentOwner.Value;
var targetCoords = new EntityCoordinates(mech, component.DepositOffset);
if (!_interaction.InRangeUnobstructed(mech, targetCoords))
return;
var item = GetEntity(msg.Item);
if (!component.ItemContainer.Contains(item))
return;
RemoveItem(uid, mech, item, component);
}
/// <summary>
/// Removes an item from the grabber's container
/// </summary>
/// <param name="uid">The mech grabber</param>
/// <param name="mech">The mech it belongs to</param>
/// <param name="toRemove">The item being removed</param>
/// <param name="component"></param>
public void RemoveItem(EntityUid uid, EntityUid mech, EntityUid toRemove, MechGrabberComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
_container.Remove(toRemove, component.ItemContainer);
var mechxform = Transform(mech);
var xform = Transform(toRemove);
_transform.AttachToGridOrMap(toRemove, xform);
var (mechPos, mechRot) = _transform.GetWorldPositionRotation(mechxform);
var offset = mechPos + mechRot.RotateVec(component.DepositOffset);
_transform.SetWorldPositionRotation(xform, offset, Angle.Zero);
_mech.UpdateUserInterface(mech);
}
private void OnEquipmentRemoved(EntityUid uid, MechGrabberComponent component, ref MechEquipmentRemovedEvent args)
{
if (!TryComp<MechEquipmentComponent>(uid, out var equipmentComponent) ||
equipmentComponent.EquipmentOwner == null)
return;
var mech = equipmentComponent.EquipmentOwner.Value;
var allItems = new List<EntityUid>(component.ItemContainer.ContainedEntities);
foreach (var item in allItems)
{
RemoveItem(uid, mech, item, component);
}
}
private void OnAttemptRemove(EntityUid uid, MechGrabberComponent component, ref AttemptRemoveMechEquipmentEvent args)
{
args.Cancelled = component.ItemContainer.ContainedEntities.Any();
}
private void OnStartup(EntityUid uid, MechGrabberComponent component, ComponentStartup args)
{
component.ItemContainer = _container.EnsureContainer<Container>(uid, "item-container");
}
private void OnUiStateReady(EntityUid uid, MechGrabberComponent component, MechEquipmentUiStateReadyEvent args)
{
var state = new MechGrabberUiState
{
Contents = GetNetEntityList(component.ItemContainer.ContainedEntities.ToList()),
MaxContents = component.MaxContents
};
args.States.Add(GetNetEntity(uid), state);
}
private void OnInteract(EntityUid uid, MechGrabberComponent component, InteractNoHandEvent args)
{
if (args.Handled || args.Target is not {} target)
return;
if (TryComp<PhysicsComponent>(target, out var physics) && physics.BodyType == BodyType.Static ||
HasComp<WallMountComponent>(target) ||
HasComp<MobStateComponent>(target))
{
return;
}
if (Transform(target).Anchored)
return;
if (component.ItemContainer.ContainedEntities.Count >= component.MaxContents)
return;
if (!TryComp<MechComponent>(args.User, out var mech) || mech.PilotSlot.ContainedEntity == target)
return;
if (mech.Energy + component.GrabEnergyDelta < 0)
return;
if (!_interaction.InRangeUnobstructed(args.User, target))
return;
args.Handled = true;
component.AudioStream = _audio.PlayPvs(component.GrabSound, uid).Value.Entity;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.GrabDelay, new GrabberDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true
});
}
private void OnMechGrab(EntityUid uid, MechGrabberComponent component, DoAfterEvent args)
{
if (args.Cancelled)
{
component.AudioStream = _audio.Stop(component.AudioStream);
return;
}
if (args.Handled || args.Args.Target == null)
return;
if (!TryComp<MechEquipmentComponent>(uid, out var equipmentComponent) || equipmentComponent.EquipmentOwner == null)
return;
if (!_mech.TryChangeEnergy(equipmentComponent.EquipmentOwner.Value, component.GrabEnergyDelta))
return;
_container.Insert(args.Args.Target.Value, component.ItemContainer);
_mech.UpdateUserInterface(equipmentComponent.EquipmentOwner.Value);
args.Handled = true;
}
}