Files
tbd-station-14/Content.Server/Inventory/Components/DebugEquipComponent.cs
2021-12-08 17:17:12 +01:00

41 lines
1.4 KiB
C#

using Content.Shared.Hands;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Inventory.Components
{
/// <summary>
/// Pops up a message when equipped / unequipped (including hands).
/// For debugging purposes.
/// </summary>
[RegisterComponent]
public class DebugEquipComponent : Component, IEquipped, IEquippedHand, IUnequipped, IUnequippedHand
{
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "DebugEquip";
void IEquipped.Equipped(EquippedEventArgs eventArgs)
{
eventArgs.User.PopupMessage("equipped " + _entMan.GetComponent<MetaDataComponent>(Owner).EntityName);
}
void IEquippedHand.EquippedHand(EquippedHandEventArgs eventArgs)
{
eventArgs.User.PopupMessage("equipped hand " + _entMan.GetComponent<MetaDataComponent>(Owner).EntityName);
}
void IUnequipped.Unequipped(UnequippedEventArgs eventArgs)
{
eventArgs.User.PopupMessage("unequipped " + _entMan.GetComponent<MetaDataComponent>(Owner).EntityName);
}
void IUnequippedHand.UnequippedHand(UnequippedHandEventArgs eventArgs)
{
eventArgs.User.PopupMessage("unequipped hand" + _entMan.GetComponent<MetaDataComponent>(Owner).EntityName);
}
}
}