Files
tbd-station-14/Content.Shared/Actions/IActionBehavior.cs
chairbender 7a3c281f60 Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-13 23:28:20 +01:00

45 lines
1.5 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Shared.Actions
{
/// <summary>
/// Currently just a marker interface delineating the different possible
/// types of action behaviors.
/// </summary>
public interface IActionBehavior : IExposeData { }
/// <summary>
/// Base class for all action event args
/// </summary>
public abstract class ActionEventArgs : EventArgs
{
/// <summary>
/// Entity performing the action.
/// </summary>
public readonly IEntity Performer;
/// <summary>
/// Action being performed
/// </summary>
public readonly ActionType ActionType;
/// <summary>
/// Actions component of the performer.
/// </summary>
public readonly SharedActionsComponent PerformerActions;
public ActionEventArgs(IEntity performer, ActionType actionType)
{
Performer = performer;
ActionType = actionType;
if (!Performer.TryGetComponent(out PerformerActions))
{
throw new InvalidOperationException($"performer {performer.Name} tried to perform action {actionType} " +
$" but the performer had no actions component," +
" which should never occur");
}
}
}
}