45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// Currently just a marker interface delineating the different possible
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/// types of action behaviors.
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/// </summary>
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public interface IActionBehavior : IExposeData { }
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/// <summary>
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/// Base class for all action event args
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/// </summary>
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public abstract class ActionEventArgs : EventArgs
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{
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/// <summary>
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/// Entity performing the action.
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/// </summary>
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public readonly IEntity Performer;
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/// <summary>
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/// Action being performed
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/// </summary>
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public readonly ActionType ActionType;
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/// <summary>
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/// Actions component of the performer.
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/// </summary>
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public readonly SharedActionsComponent PerformerActions;
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public ActionEventArgs(IEntity performer, ActionType actionType)
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{
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Performer = performer;
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ActionType = actionType;
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if (!Performer.TryGetComponent(out PerformerActions))
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{
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throw new InvalidOperationException($"performer {performer.Name} tried to perform action {actionType} " +
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$" but the performer had no actions component," +
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" which should never occur");
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}
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}
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}
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}
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