Files
tbd-station-14/Content.Server/GameObjects/Components/Items/DebugEquipComponent.cs
chairbender 7a3c281f60 Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-13 23:28:20 +01:00

36 lines
1.1 KiB
C#
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Items
{
/// <summary>
/// Pops up a message when equipped / unequipped (including hands).
/// For debugging purposes.
/// </summary>
[RegisterComponent]
public class DebugEquipComponent : Component, IEquipped, IEquippedHand, IUnequipped, IUnequippedHand
{
public override string Name => "DebugEquip";
public void Equipped(EquippedEventArgs eventArgs)
{
eventArgs.User.PopupMessage("equipped " + Owner.Name);
}
public void EquippedHand(EquippedHandEventArgs eventArgs)
{
eventArgs.User.PopupMessage("equipped hand " + Owner.Name);
}
public void Unequipped(UnequippedEventArgs eventArgs)
{
eventArgs.User.PopupMessage("unequipped " + Owner.Name);
}
public void UnequippedHand(UnequippedHandEventArgs eventArgs)
{
eventArgs.User.PopupMessage("unequipped hand" + Owner.Name);
}
}
}