Files
tbd-station-14/Content.Server/Commands/Actions/CooldownAction.cs
chairbender 7a3c281f60 Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-13 23:28:20 +01:00

66 lines
2.4 KiB
C#

#nullable enable
using System;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Actions;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Actions
{
[AdminCommand(AdminFlags.Debug)]
public sealed class CooldownAction : IClientCommand
{
public string Command => "coolaction";
public string Description => "Sets a cooldown on an action for a player, defaulting to current player";
public string Help => "coolaction <actionType> <seconds> <name or userID, omit for current player>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player == null) return;
var attachedEntity = player.AttachedEntity;
if (args.Length > 2)
{
var target = args[2];
if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
}
if (attachedEntity == null) return;
if (!attachedEntity.TryGetComponent(out ServerActionsComponent? actionsComponent))
{
shell.SendText(player, "user has no actions component");
return;
}
var actionTypeRaw = args[0];
if (!Enum.TryParse<ActionType>(actionTypeRaw, out var actionType))
{
shell.SendText(player, "unrecognized ActionType enum value, please" +
" ensure you used correct casing: " + actionTypeRaw);
return;
}
var actionMgr = IoCManager.Resolve<ActionManager>();
if (!actionMgr.TryGet(actionType, out var action))
{
shell.SendText(player, "unrecognized actionType " + actionType);
return;
}
var cooldownStart = IoCManager.Resolve<IGameTiming>().CurTime;
if (!uint.TryParse(args[1], out var seconds))
{
shell.SendText(player, "cannot parse seconds: " + args[1]);
return;
}
var cooldownEnd = cooldownStart.Add(TimeSpan.FromSeconds(seconds));
actionsComponent.Cooldown(action.ActionType, (cooldownStart, cooldownEnd));
}
}
}