25 lines
640 B
C#
25 lines
640 B
C#
using Content.Server.GameObjects.Components.Buckle;
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using Content.Shared.Alert;
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using Robust.Shared.Serialization;
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using JetBrains.Annotations;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Unbuckles if player is currently buckled.
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/// </summary>
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[UsedImplicitly]
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public class Unbuckle : IAlertClick
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{
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public void ExposeData(ObjectSerializer serializer) { }
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public void AlertClicked(ClickAlertEventArgs args)
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{
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if (args.Player.TryGetComponent(out BuckleComponent buckle))
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{
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buckle.TryUnbuckle(args.Player);
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}
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}
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}
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}
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