Files
tbd-station-14/Content.Shared/Trigger/Components/Conditions/UseDelayTriggerConditionComponent.cs
2025-08-03 21:20:37 +02:00

21 lines
657 B
C#

using Content.Shared.Timing;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Conditions;
/// <summary>
/// Checks if the triggered entity has an active UseDelay.
/// </summary>
/// <remarks>
/// TODO: Support specific UseDelay IDs for each trigger key.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UseDelayTriggerConditionComponent : BaseTriggerConditionComponent
{
/// <summary>
/// Checks if the triggered entity has an active UseDelay.
/// </summary>
[DataField, AutoNetworkedField]
public string UseDelayId = UseDelaySystem.DefaultId;
}