* Localize job supervisors * Rename supervisors file * Localize job names * Remove localization for fallback job name * Use LocalizedName for Job * Fix job names case
79 lines
2.6 KiB
C#
79 lines
2.6 KiB
C#
using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Content.Shared.GameTicking;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Commands
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{
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[AnyCommand]
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sealed class JoinGameCommand : IConsoleCommand
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public string Command => "joingame";
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public string Description => "";
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public string Help => "";
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public JoinGameCommand()
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{
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IoCManager.InjectDependencies(this);
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}
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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{
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shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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return;
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}
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var ticker = EntitySystem.Get<GameTicker>();
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var stationSystem = EntitySystem.Get<StationSystem>();
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var stationJobs = EntitySystem.Get<StationJobsSystem>();
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if (!ticker.PlayersInLobby.ContainsKey(player) || ticker.PlayersInLobby[player] == LobbyPlayerStatus.Observer)
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{
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Logger.InfoS("security", $"{player.Name} ({player.UserId}) attempted to latejoin while in-game.");
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shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
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return;
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}
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if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
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{
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shell.WriteLine("Round has not started.");
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return;
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}
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else if (ticker.RunLevel == GameRunLevel.InRound)
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{
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string id = args[0];
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if (!int.TryParse(args[1], out var sid))
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{
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shell.WriteError(Loc.GetString("shell-argument-must-be-number"));
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}
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var station = new EntityUid(sid);
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var jobPrototype = _prototypeManager.Index<JobPrototype>(id);
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if(stationJobs.TryGetJobSlot(station, jobPrototype, out var slots) == false || slots == 0)
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{
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shell.WriteLine($"{jobPrototype.LocalizedName} has no available slots.");
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return;
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}
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ticker.MakeJoinGame(player, station, id);
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return;
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}
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ticker.MakeJoinGame(player, EntityUid.Invalid);
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}
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}
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}
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