Files
tbd-station-14/Content.Server/Ghost/Roles/Components/GhostRoleComponent.cs

76 lines
2.1 KiB
C#

using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Robust.Shared.Localization;
namespace Content.Server.Ghost.Roles.Components
{
public abstract class GhostRoleComponent : Component
{
[DataField("name")] private string _roleName = "Unknown";
[DataField("description")] private string _roleDescription = "Unknown";
[DataField("rules")] private string _roleRules = "";
// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
[ViewVariables(VVAccess.ReadWrite)]
public string RoleName
{
get => _roleName;
set
{
_roleName = value;
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public string RoleDescription
{
get => _roleDescription;
set
{
_roleDescription = value;
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public string RoleRules
{
get => _roleRules;
set
{
_roleRules = value;
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
}
}
[ViewVariables(VVAccess.ReadOnly)]
public bool Taken { get; protected set; }
[ViewVariables]
public uint Identifier { get; set; }
protected override void Initialize()
{
base.Initialize();
if (_roleRules == "")
_roleRules = Loc.GetString("ghost-role-component-default-rules");
EntitySystem.Get<GhostRoleSystem>().RegisterGhostRole(this);
}
protected override void Shutdown()
{
base.Shutdown();
EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
}
public abstract bool Take(IPlayerSession session);
}
}