27 lines
677 B
C#
27 lines
677 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Remotes.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DoorRemoteComponent : Component
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{
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[AutoNetworkedField]
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[DataField]
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public OperatingMode Mode = OperatingMode.OpenClose;
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/// <summary>
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/// Does the remote allow the user to manipulate doors that they have access to, even if the remote itself does not?
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/// </summary>
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[AutoNetworkedField]
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[DataField]
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public bool IncludeUserAccess = false;
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}
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public enum OperatingMode : byte
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{
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OpenClose,
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ToggleBolts,
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ToggleEmergencyAccess,
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placeholderForUiUpdates
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}
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