Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Inventory/TargetInOurInventoryCon.cs
2020-07-07 00:33:57 +02:00

35 lines
995 B
C#

using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components;
namespace Content.Server.AI.Utility.Considerations.Inventory
{
public class TargetInOurInventoryCon : Consideration
{
public TargetInOurInventoryCon(IResponseCurve curve) : base(curve) {}
public override float GetScore(Blackboard context)
{
var inventory = context.GetState<InventoryState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !target.HasComponent<ItemComponent>())
{
return 0.0f;
}
foreach (var item in inventory)
{
if (item == target)
{
return 1.0f;
}
}
return 0.0f;
}
}
}