96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
using Content.Server.Power.NodeGroups;
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using Content.Server.Power.Pow3r;
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using Content.Shared.Power;
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namespace Content.Server.Power.Components
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{
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/// <summary>
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/// Attempts to link with a nearby <see cref="ApcPowerProviderComponent"/>s
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/// so that it can receive power from a <see cref="IApcNet"/>.
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/// </summary>
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[RegisterComponent]
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public sealed class ApcPowerReceiverComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[ViewVariables]
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public bool Powered => (MathHelper.CloseToPercent(NetworkLoad.ReceivingPower, Load) || !NeedsPower) && !PowerDisabled;
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/// <summary>
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/// Amount of charge this needs from an APC per second to function.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("powerLoad")]
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public float Load { get => NetworkLoad.DesiredPower; set => NetworkLoad.DesiredPower = value; }
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public ApcPowerProviderComponent? Provider = null;
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/// <summary>
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/// When false, causes this to appear powered even if not receiving power from an Apc.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool NeedsPower
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{
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get => _needsPower;
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set
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{
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_needsPower = value;
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// Reset this so next tick will do a power update.
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LastPowerReceived = float.NaN;
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}
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}
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[DataField("needsPower")]
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private bool _needsPower = true;
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/// <summary>
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/// When true, causes this to never appear powered.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("powerDisabled")]
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public bool PowerDisabled { get => !NetworkLoad.Enabled; set => NetworkLoad.Enabled = !value; }
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public float LastPowerReceived = float.NaN;
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[ViewVariables]
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public PowerState.Load NetworkLoad { get; } = new PowerState.Load
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{
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DesiredPower = 5
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};
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public float PowerReceived => NetworkLoad.ReceivingPower;
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protected override void OnRemove()
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{
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Provider?.RemoveReceiver(this);
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base.OnRemove();
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}
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public void ApcPowerChanged()
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{
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_entMan.EventBus.RaiseLocalEvent(Owner, new PowerChangedEvent(Powered, NetworkLoad.ReceivingPower));
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if (_entMan.TryGetComponent<AppearanceComponent?>(Owner, out var appearance))
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{
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appearance.SetData(PowerDeviceVisuals.Powered, Powered);
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}
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}
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}
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/// <summary>
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/// Raised whenever an ApcPowerReceiver becomes powered / unpowered.
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/// </summary>
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public sealed class PowerChangedEvent : EntityEventArgs
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{
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public readonly bool Powered;
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public readonly float ReceivingPower;
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public PowerChangedEvent(bool powered, float receivingPower)
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{
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Powered = powered;
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ReceivingPower = receivingPower;
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}
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}
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}
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