* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
20 lines
883 B
C#
20 lines
883 B
C#
using Content.Shared.Polymorph;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Shared.EntityEffects.Effects;
|
|
|
|
public sealed partial class Polymorph : EventEntityEffect<Polymorph>
|
|
{
|
|
/// <summary>
|
|
/// What polymorph prototype is used on effect
|
|
/// </summary>
|
|
[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<PolymorphPrototype>))]
|
|
public string PolymorphPrototype { get; set; }
|
|
|
|
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
|
=> Loc.GetString("reagent-effect-guidebook-make-polymorph",
|
|
("chance", Probability), ("entityname",
|
|
prototype.Index<EntityPrototype>(prototype.Index<PolymorphPrototype>(PolymorphPrototype).Configuration.Entity).Name));
|
|
}
|