Files
tbd-station-14/Content.Shared/EntityEffects/Effects/Paralyze.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

34 lines
1.0 KiB
C#

using Content.Shared.EntityEffects;
using Content.Shared.Stunnable;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class Paralyze : EntityEffect
{
[DataField] public double ParalyzeTime = 2;
/// <remarks>
/// true - refresh paralyze time, false - accumulate paralyze time
/// </remarks>
[DataField] public bool Refresh = true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-paralyze",
("chance", Probability),
("time", ParalyzeTime));
public override void Effect(EntityEffectBaseArgs args)
{
var paralyzeTime = ParalyzeTime;
if (args is EntityEffectReagentArgs reagentArgs)
{
paralyzeTime *= (double)reagentArgs.Scale;
}
args.EntityManager.System<SharedStunSystem>().TryParalyze(args.TargetEntity, TimeSpan.FromSeconds(paralyzeTime), Refresh);
}
}