* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
22 lines
739 B
C#
22 lines
739 B
C#
using Content.Shared.Database;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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public sealed partial class FlammableReaction : EventEntityEffect<FlammableReaction>
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{
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[DataField]
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public float Multiplier = 0.05f;
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// The fire stack multiplier if fire stacks already exist on target, only works if 0 or greater
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[DataField]
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public float MultiplierOnExisting = -1f;
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public override bool ShouldLog => true;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-flammable-reaction", ("chance", Probability));
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public override LogImpact LogImpact => LogImpact.Medium;
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}
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