* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using Content.Shared.Atmos;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects
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{
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public sealed partial class ExtinguishReaction : EntityEffect
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{
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/// <summary>
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/// Amount of firestacks reduced.
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/// </summary>
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[DataField]
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public float FireStacksAdjustment = -1.5f;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-extinguish-reaction", ("chance", Probability));
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public override void Effect(EntityEffectBaseArgs args)
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{
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var ev = new ExtinguishEvent
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{
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FireStacksAdjustment = FireStacksAdjustment,
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};
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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ev.FireStacksAdjustment *= (float)reagentArgs.Quantity;
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}
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args.EntityManager.EventBus.RaiseLocalEvent(args.TargetEntity, ref ev);
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}
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}
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}
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