Files
tbd-station-14/Content.Shared/EntityEffects/Effects/Drunk.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

35 lines
1.1 KiB
C#

using Content.Shared.Drunk;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class Drunk : EntityEffect
{
/// <summary>
/// BoozePower is how long each metabolism cycle will make the drunk effect last for.
/// </summary>
[DataField]
public float BoozePower = 3f;
/// <summary>
/// Whether speech should be slurred.
/// </summary>
[DataField]
public bool SlurSpeech = true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-drunk", ("chance", Probability));
public override void Effect(EntityEffectBaseArgs args)
{
var boozePower = BoozePower;
if (args is EntityEffectReagentArgs reagentArgs) {
boozePower *= reagentArgs.Scale.Float();
}
var drunkSys = args.EntityManager.EntitySysManager.GetEntitySystem<SharedDrunkSystem>();
drunkSys.TryApplyDrunkenness(args.TargetEntity, boozePower, SlurSpeech);
}
}