* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
27 lines
1014 B
C#
27 lines
1014 B
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.EntityEffects.Effects;
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[DataDefinition]
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public sealed partial class CreateEntityReactionEffect : EventEntityEffect<CreateEntityReactionEffect>
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{
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/// <summary>
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/// What entity to create.
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/// </summary>
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[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Entity = default!;
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/// <summary>
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/// How many entities to create per unit reaction.
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/// </summary>
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[DataField]
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public uint Number = 1;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-create-entity-reaction-effect",
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("chance", Probability),
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("entname", IoCManager.Resolve<IPrototypeManager>().Index<EntityPrototype>(Entity).Name),
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("amount", Number));
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}
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