* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
16 lines
529 B
C#
16 lines
529 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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public sealed partial class AdjustTemperature : EventEntityEffect<AdjustTemperature>
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{
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[DataField]
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public float Amount;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-adjust-temperature",
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("chance", Probability),
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("deltasign", MathF.Sign(Amount)),
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("amount", MathF.Abs(Amount)));
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}
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