* add haloperidol, potassium iodide * review fixes * review and tuning * shader review * use timespan and AutoPausedField
20 lines
594 B
C#
20 lines
594 B
C#
using Content.Shared.Damage.Components;
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namespace Content.Shared.Damage.Systems;
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public sealed class DamageProtectionBuffSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DamageProtectionBuffComponent, DamageModifyEvent>(OnDamageModify);
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}
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private void OnDamageModify(EntityUid uid, DamageProtectionBuffComponent component, DamageModifyEvent args)
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{
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foreach (var modifier in component.Modifiers.Values)
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args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, modifier);
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}
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}
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