Files
tbd-station-14/Content.Shared/Damage/Systems/DamageOnHoldingSystem.cs
slarticodefast bb2981400c replace all uses of TryGetContainingContainer with non-obsolete overload (#30583)
* replace all uses of TryGetContainerContainer with non-obsolete overload

* rerun
2024-08-04 15:38:53 +10:00

48 lines
1.6 KiB
C#

using Content.Shared.Damage.Components;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
namespace Content.Shared.Damage.Systems;
public sealed class DamageOnHoldingSystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnHoldingComponent, MapInitEvent>(OnMapInit);
}
public void SetEnabled(EntityUid uid, bool enabled, DamageOnHoldingComponent? component = null)
{
if (Resolve(uid, ref component))
{
component.Enabled = enabled;
component.NextDamage = _timing.CurTime;
}
}
private void OnMapInit(EntityUid uid, DamageOnHoldingComponent component, MapInitEvent args)
{
component.NextDamage = _timing.CurTime;
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<DamageOnHoldingComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (!component.Enabled || component.NextDamage > _timing.CurTime)
continue;
if (_container.TryGetContainingContainer((uid, null, null), out var container))
{
_damageableSystem.TryChangeDamage(container.Owner, component.Damage, origin: uid);
}
component.NextDamage = _timing.CurTime + TimeSpan.FromSeconds(component.Interval);
}
}
}