Files
tbd-station-14/Content.Server/Polymorph/Systems/PolymorphableSystem.Collide.cs
2022-09-14 17:26:26 +10:00

66 lines
1.9 KiB
C#

using Content.Server.Polymorph.Components;
using Content.Shared.Projectiles;
using Robust.Shared.Audio;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Player;
namespace Content.Server.Polymorph.Systems;
public partial class PolymorphableSystem
{
// Need to do this so we don't get a collection enumeration error in physics by polymorphing
// an entity we're colliding with
private Queue<PolymorphQueuedData> _queuedPolymorphUpdates = new();
public override void Update(float frameTime)
{
base.Update(frameTime);
while (_queuedPolymorphUpdates.TryDequeue(out var data))
{
if (Deleted(data.Ent))
continue;
var ent = PolymorphEntity(data.Ent, data.Polymorph);
if (ent != null)
{
SoundSystem.Play(data.Sound.GetSound(), Filter.Pvs(ent.Value, entityManager: EntityManager),
ent.Value, data.Sound.Params);
}
}
}
private void InitializeCollide()
{
SubscribeLocalEvent<PolymorphOnCollideComponent, StartCollideEvent>(OnPolymorphCollide);
}
private void OnPolymorphCollide(EntityUid uid, PolymorphOnCollideComponent component, ref StartCollideEvent args)
{
if (args.OurFixture.ID != SharedProjectileSystem.ProjectileFixture)
return;
var other = args.OtherFixture.Body.Owner;
if (!component.Whitelist.IsValid(other)
|| component.Blacklist != null && component.Blacklist.IsValid(other))
return;
_queuedPolymorphUpdates.Enqueue(new (other, component.Sound, component.Polymorph));
}
}
struct PolymorphQueuedData
{
public EntityUid Ent;
public SoundSpecifier Sound;
public string Polymorph;
public PolymorphQueuedData(EntityUid ent, SoundSpecifier sound, string polymorph)
{
Ent = ent;
Sound = sound;
Polymorph = polymorph;
}
}