* Add basic discord client integration with ooc and admin chat support * Use username instead of global name WHY IS GLOBAL NAME NOT JUST THE USERNAME??? WHY ARE THERE NO DOC COMMENTS??? * stuff * Reviews, methinks. * Reviews * reviews
268 lines
8.3 KiB
C#
268 lines
8.3 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.CCVar;
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using Discord;
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using Discord.WebSocket;
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using Robust.Shared.Configuration;
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using Robust.Shared.Reflection;
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using Robust.Shared.Utility;
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using LogMessage = Discord.LogMessage;
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namespace Content.Server.Discord.DiscordLink;
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/// <summary>
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/// Represents the arguments for the <see cref="DiscordLink.OnCommandReceived"/> event.
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/// </summary>
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public sealed class CommandReceivedEventArgs
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{
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/// <summary>
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/// The command that was received. This is the first word in the message, after the bot prefix.
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/// </summary>
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public string Command { get; init; } = string.Empty;
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/// <summary>
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/// The arguments to the command. This is everything after the command
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/// </summary>
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public string Arguments { get; init; } = string.Empty;
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/// <summary>
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/// Information about the message that the command was received from. This includes the message content, author, etc.
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/// Use this to reply to the message, delete it, etc.
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/// </summary>
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public SocketMessage Message { get; init; } = default!;
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}
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/// <summary>
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/// Handles the connection to Discord and provides methods to interact with it.
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/// </summary>
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public sealed class DiscordLink : IPostInjectInit
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{
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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/// <summary>
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/// The Discord client. This is null if the bot is not connected.
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/// </summary>
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/// <remarks>
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/// This should not be used directly outside of DiscordLink. So please do not make it public. Use the methods in this class instead.
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/// </remarks>
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private DiscordSocketClient? _client;
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private ISawmill _sawmill = default!;
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private ISawmill _sawmillLog = default!;
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private ulong _guildId;
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private string _botToken = string.Empty;
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public string BotPrefix = default!;
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/// <summary>
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/// If the bot is currently connected to Discord.
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/// </summary>
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public bool IsConnected => _client != null;
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#region Events
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/// <summary>
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/// Event that is raised when a command is received from Discord.
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/// </summary>
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public event Action<CommandReceivedEventArgs>? OnCommandReceived;
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/// <summary>
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/// Event that is raised when a message is received from Discord. This is raised for every message, including commands.
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/// </summary>
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public event Action<SocketMessage>? OnMessageReceived;
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public void RegisterCommandCallback(Action<CommandReceivedEventArgs> callback, string command)
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{
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OnCommandReceived += args =>
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{
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if (args.Command == command)
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callback(args);
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};
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}
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#endregion
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public void Initialize()
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{
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_configuration.OnValueChanged(CCVars.DiscordGuildId, OnGuildIdChanged, true);
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_configuration.OnValueChanged(CCVars.DiscordPrefix, OnPrefixChanged, true);
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if (_configuration.GetCVar(CCVars.DiscordToken) is not { } token || token == string.Empty)
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{
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_sawmill.Info("No Discord token specified, not connecting.");
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return;
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}
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// If the Guild ID is empty OR the prefix is empty, we don't want to connect to Discord.
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if (_guildId == 0 || BotPrefix == string.Empty)
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{
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// This is a warning, not info, because it's a configuration error.
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// It is valid to not have a Discord token set which is why the above check is an info.
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// But if you have a token set, you should also have a guild ID and prefix set.
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_sawmill.Warning("No Discord guild ID or prefix specified, not connecting.");
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return;
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}
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_client = new DiscordSocketClient(new DiscordSocketConfig()
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{
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GatewayIntents = GatewayIntents.All
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});
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_client.Log += Log;
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_client.MessageReceived += OnCommandReceivedInternal;
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_client.MessageReceived += OnMessageReceivedInternal;
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_botToken = token;
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// Since you cannot change the token while the server is running / the DiscordLink is initialized,
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// we can just set the token without updating it every time the cvar changes.
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_client.Ready += () =>
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{
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_sawmill.Info("Discord client ready.");
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return Task.CompletedTask;
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};
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Task.Run(async () =>
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{
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try
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{
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await LoginAsync(token);
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}
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catch (Exception e)
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{
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_sawmill.Error("Failed to connect to Discord!", e);
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}
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});
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}
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public async Task Shutdown()
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{
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if (_client != null)
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{
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_sawmill.Info("Disconnecting from Discord.");
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// Unsubscribe from the events.
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_client.MessageReceived -= OnCommandReceivedInternal;
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_client.MessageReceived -= OnMessageReceivedInternal;
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await _client.LogoutAsync();
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await _client.StopAsync();
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await _client.DisposeAsync();
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_client = null;
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}
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_configuration.UnsubValueChanged(CCVars.DiscordGuildId, OnGuildIdChanged);
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_configuration.UnsubValueChanged(CCVars.DiscordPrefix, OnPrefixChanged);
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}
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void IPostInjectInit.PostInject()
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{
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_sawmill = _logManager.GetSawmill("discord.link");
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_sawmillLog = _logManager.GetSawmill("discord.link.log");
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}
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private void OnGuildIdChanged(string guildId)
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{
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_guildId = ulong.TryParse(guildId, out var id) ? id : 0;
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}
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private void OnPrefixChanged(string prefix)
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{
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BotPrefix = prefix;
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}
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private async Task LoginAsync(string token)
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{
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DebugTools.Assert(_client != null);
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DebugTools.Assert(_client.LoginState == LoginState.LoggedOut);
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await _client.LoginAsync(TokenType.Bot, token);
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await _client.StartAsync();
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_sawmill.Info("Connected to Discord.");
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}
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private string FormatLog(LogMessage msg)
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{
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return msg.Exception is null
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? $"{msg.Source}: {msg.Message}"
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: $"{msg.Source}: {msg.Message}\n{msg.Exception}";
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}
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private Task Log(LogMessage msg)
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{
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var logLevel = msg.Severity switch
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{
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LogSeverity.Critical => LogLevel.Fatal,
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LogSeverity.Error => LogLevel.Error,
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LogSeverity.Warning => LogLevel.Warning,
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_ => LogLevel.Debug
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};
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_sawmillLog.Log(logLevel, FormatLog(msg));
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return Task.CompletedTask;
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}
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private Task OnCommandReceivedInternal(SocketMessage message)
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{
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var content = message.Content;
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// If the message doesn't start with the bot prefix, ignore it.
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if (!content.StartsWith(BotPrefix))
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return Task.CompletedTask;
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// Split the message into the command and the arguments.
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var trimmedInput = content[BotPrefix.Length..].Trim();
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var firstSpaceIndex = trimmedInput.IndexOf(' ');
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string command, arguments;
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if (firstSpaceIndex == -1)
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{
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command = trimmedInput;
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arguments = string.Empty;
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}
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else
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{
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command = trimmedInput[..firstSpaceIndex];
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arguments = trimmedInput[(firstSpaceIndex + 1)..].Trim();
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}
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// Raise the event!
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OnCommandReceived?.Invoke(new CommandReceivedEventArgs
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{
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Command = command,
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Arguments = arguments,
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Message = message,
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});
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return Task.CompletedTask;
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}
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private Task OnMessageReceivedInternal(SocketMessage message)
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{
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OnMessageReceived?.Invoke(message);
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return Task.CompletedTask;
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}
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#region Proxy methods
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/// <summary>
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/// Sends a message to a Discord channel with the specified ID. Without any mentions.
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/// </summary>
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public async Task SendMessageAsync(ulong channelId, string message)
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{
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if (_client == null)
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{
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return;
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}
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var channel = _client.GetChannel(channelId) as IMessageChannel;
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if (channel == null)
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{
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_sawmill.Error("Tried to send a message to Discord but the channel {Channel} was not found.", channel);
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return;
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}
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await channel.SendMessageAsync(message, allowedMentions: AllowedMentions.None);
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}
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#endregion
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}
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