* ideas * finish components * systems * one more * requested --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
23 lines
790 B
C#
23 lines
790 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Trigger effect for removing all items in container(s) on the target.
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/// </summary>
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/// <remarks>
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/// Be very careful when setting <see cref="BaseXOnTriggerComponent.TargetUser"/> to true or all your organs might fall out.
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/// In fact, never set it to true.
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/// </remarks>
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/// <seealso cref="CleanContainersOnTriggerComponent"/>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class EmptyContainersOnTriggerComponent : BaseXOnTriggerComponent
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{
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/// <summary>
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/// Names of containers to empty.
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/// If null, all containers will be emptied.
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/// </summary>
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[DataField, AutoNetworkedField]
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public List<string>? Container;
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}
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