Files
tbd-station-14/Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs

215 lines
9.4 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Visuals;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{
[UsedImplicitly]
public sealed class GasVolumePumpSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasVolumePumpComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceUpdateEvent>(OnVolumePumpUpdated);
SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceDisabledEvent>(OnVolumePumpLeaveAtmosphere);
SubscribeLocalEvent<GasVolumePumpComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<GasVolumePumpComponent, ActivateInWorldEvent>(OnPumpActivate);
// Bound UI subscriptions
SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpChangeTransferRateMessage>(OnTransferRateChangeMessage);
SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpToggleStatusMessage>(OnToggleStatusMessage);
SubscribeLocalEvent<GasVolumePumpComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
}
private void OnInit(EntityUid uid, GasVolumePumpComponent pump, ComponentInit args)
{
UpdateAppearance(uid, pump);
}
private void OnExamined(EntityUid uid, GasVolumePumpComponent pump, ExaminedEvent args)
{
if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
return;
if (Loc.TryGetString("gas-volume-pump-system-examined", out var str,
("statusColor", "lightblue"), // TODO: change with volume?
("rate", pump.TransferRate)
))
args.PushMarkup(str);
}
private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceUpdateEvent args)
{
if (!pump.Enabled
|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !TryComp(uid, out AtmosDeviceComponent? device)
|| !_nodeContainer.TryGetNode(nodeContainer, pump.InletName, out PipeNode? inlet)
|| !_nodeContainer.TryGetNode(nodeContainer, pump.OutletName, out PipeNode? outlet))
{
_ambientSoundSystem.SetAmbience(uid, false);
return;
}
var inputStartingPressure = inlet.Air.Pressure;
var outputStartingPressure = outlet.Air.Pressure;
var previouslyBlocked = pump.Blocked;
pump.Blocked = false;
// Pump mechanism won't do anything if the pressure is too high/too low unless you overclock it.
if ((inputStartingPressure < pump.LowerThreshold) || (outputStartingPressure > pump.HigherThreshold) && !pump.Overclocked)
{
pump.Blocked = true;
}
// Overclocked pumps can only force gas a certain amount.
if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
{
pump.Blocked = true;
}
if (previouslyBlocked != pump.Blocked)
UpdateAppearance(uid, pump);
if (pump.Blocked)
return;
// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
var removed = inlet.Air.RemoveVolume(pump.TransferRate * args.dt);
// Some of the gas from the mixture leaks when overclocked.
if (pump.Overclocked)
{
var transform = Transform(uid);
var indices = _transformSystem.GetGridOrMapTilePosition(uid, transform);
var tile = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
if (tile != null)
{
var leaked = removed.RemoveRatio(pump.LeakRatio);
_atmosphereSystem.Merge(tile, leaked);
}
}
pump.LastMolesTransferred = removed.TotalMoles;
_atmosphereSystem.Merge(outlet.Air, removed);
_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
}
private void OnVolumePumpLeaveAtmosphere(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceDisabledEvent args)
{
pump.Enabled = false;
UpdateAppearance(uid, pump);
DirtyUI(uid, pump);
_userInterfaceSystem.TryCloseAll(uid, GasVolumePumpUiKey.Key);
}
private void OnPumpActivate(EntityUid uid, GasVolumePumpComponent pump, ActivateInWorldEvent args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
if (Transform(uid).Anchored)
{
_userInterfaceSystem.TryOpen(uid, GasVolumePumpUiKey.Key, actor.PlayerSession);
DirtyUI(uid, pump);
}
else
{
_popup.PopupCursor(Loc.GetString("comp-gas-pump-ui-needs-anchor"), args.User);
}
args.Handled = true;
}
private void OnToggleStatusMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpToggleStatusMessage args)
{
pump.Enabled = args.Enabled;
_adminLogger.Add(LogType.AtmosPowerChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the power on {ToPrettyString(uid):device} to {args.Enabled}");
DirtyUI(uid, pump);
UpdateAppearance(uid, pump);
}
private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args)
{
pump.TransferRate = Math.Clamp(args.TransferRate, 0f, pump.MaxTransferRate);
_adminLogger.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.TransferRate}");
DirtyUI(uid, pump);
}
private void DirtyUI(EntityUid uid, GasVolumePumpComponent? pump)
{
if (!Resolve(uid, ref pump))
return;
_userInterfaceSystem.TrySetUiState(uid, GasVolumePumpUiKey.Key,
new GasVolumePumpBoundUserInterfaceState(Name(uid), pump.TransferRate, pump.Enabled));
}
private void UpdateAppearance(EntityUid uid, GasVolumePumpComponent? pump = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref pump, ref appearance, false))
return;
if (!pump.Enabled)
_appearance.SetData(uid, GasVolumePumpVisuals.State, GasVolumePumpState.Off, appearance);
else if (pump.Blocked)
_appearance.SetData(uid, GasVolumePumpVisuals.State, GasVolumePumpState.Blocked, appearance);
else
_appearance.SetData(uid, GasVolumePumpVisuals.State, GasVolumePumpState.On, appearance);
}
private void OnPacketRecv(EntityUid uid, GasVolumePumpComponent component, DeviceNetworkPacketEvent args)
{
if (!TryComp(uid, out DeviceNetworkComponent? netConn)
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
return;
var payload = new NetworkPayload();
switch (cmd)
{
case AtmosDeviceNetworkSystem.SyncData:
payload.Add(DeviceNetworkConstants.Command, AtmosDeviceNetworkSystem.SyncData);
payload.Add(AtmosDeviceNetworkSystem.SyncData, new GasVolumePumpData(component.LastMolesTransferred));
_deviceNetwork.QueuePacket(uid, args.SenderAddress, payload, device: netConn);
return;
}
}
}
}