Files
tbd-station-14/Content.Server/Explosion/Components/TriggerOnCollideComponent.cs
slarticodefast 175f5e6c2f TriggerSystem improvements (#35762)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

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Co-authored-by: Flareguy <woaj9999@outlook.com>
2025-03-11 22:31:33 -07:00

21 lines
548 B
C#

namespace Content.Server.Explosion.Components;
/// <summary>
/// Triggers when colliding with another entity.
/// </summary>
[RegisterComponent]
public sealed partial class TriggerOnCollideComponent : Component
{
/// <summary>
/// The fixture with which to collide.
/// </summary>
[DataField(required: true)]
public string FixtureID = string.Empty;
/// <summary>
/// Doesn't trigger if the other colliding fixture is nonhard.
/// </summary>
[DataField]
public bool IgnoreOtherNonHard = true;
}