Files
tbd-station-14/Content.Server/GameObjects/Components/Disposal/DisposalRouterComponent.cs
Julian Giebel 7771f58460 Improve on disposal routing code (#1795)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-19 20:43:56 +02:00

180 lines
6.2 KiB
C#

using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using System;
using System.Collections.Generic;
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
namespace Content.Server.GameObjects.Components.Disposal
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IDisposalTubeComponent))]
public class DisposalRouterComponent : DisposalJunctionComponent, IActivate
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649
public override string Name => "DisposalRouter";
[ViewVariables]
private BoundUserInterface _userInterface;
[ViewVariables]
private HashSet<string> _tags;
[ViewVariables]
public bool Anchored =>
!Owner.TryGetComponent(out CollidableComponent collidable) ||
collidable.Anchored;
public override Direction NextDirection(DisposalHolderComponent holder)
{
var directions = ConnectableDirections();
if (holder.Tags.Overlaps(_tags))
{
return directions[1];
}
return Owner.Transform.LocalRotation.GetDir();
}
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(DisposalRouterUiKey.Key);
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
_tags = new HashSet<string>();
UpdateUserInterface();
}
/// <summary>
/// Handles ui messages from the client. For things such as button presses
/// which interact with the world and require server action.
/// </summary>
/// <param name="obj">A user interface message from the client.</param>
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
var msg = (UiActionMessage) obj.Message;
if (!PlayerCanUseDisposalTagger(obj.Session.AttachedEntity))
return;
//Check for correct message and ignore maleformed strings
if (msg.Action == UiAction.Ok && TagRegex.IsMatch(msg.Tags))
{
_tags.Clear();
foreach (var tag in msg.Tags.Split(',', StringSplitOptions.RemoveEmptyEntries))
{
_tags.Add(tag.Trim());
ClickSound();
}
}
}
/// <summary>
/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
/// </summary>
/// <param name="playerEntity">The player entity.</param>
/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
private bool PlayerCanUseDisposalTagger(IEntity playerEntity)
{
//Need player entity to check if they are still able to use the configuration interface
if (playerEntity == null)
return false;
if (!Anchored)
return false;
//Check if player can interact in their current state
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
return false;
return true;
}
/// <summary>
/// Gets component data to be used to update the user interface client-side.
/// </summary>
/// <returns>Returns a <see cref="SharedDisposalRouterComponent.DisposalRouterBoundUserInterfaceState"/></returns>
private DisposalRouterUserInterfaceState GetUserInterfaceState()
{
if(_tags == null || _tags.Count <= 0)
{
return new DisposalRouterUserInterfaceState("");
}
var taglist = new System.Text.StringBuilder();
foreach (var tag in _tags)
{
taglist.Append(tag);
taglist.Append(", ");
}
taglist.Remove(taglist.Length - 2, 2);
return new DisposalRouterUserInterfaceState(taglist.ToString());
}
private void UpdateUserInterface()
{
var state = GetUserInterfaceState();
_userInterface.SetState(state);
}
private void ClickSound()
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}
/// <summary>
/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
/// </summary>
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
void IActivate.Activate(ActivateEventArgs args)
{
if (!args.User.TryGetComponent(out IActorComponent actor))
{
return;
}
if (!args.User.TryGetComponent(out IHandsComponent hands))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
Loc.GetString("You have no hands."));
return;
}
var activeHandEntity = hands.GetActiveHand?.Owner;
if (activeHandEntity == null)
{
UpdateUserInterface();
_userInterface.Open(actor.playerSession);
}
}
public override void OnRemove()
{
_userInterface.CloseAll();
base.OnRemove();
}
}
}