Files
tbd-station-14/Content.Server/Singularity/EntitySystems/EmitterSystem.cs

231 lines
8.2 KiB
C#

using System;
using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.Power.EntitySystems;
using Content.Server.Projectiles.Components;
using Content.Server.Singularity.Components;
using Content.Server.Storage.Components;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Singularity.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Singularity.EntitySystems
{
[UsedImplicitly]
public class EmitterSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AdminLogSystem _adminLog = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
SubscribeLocalEvent<EmitterComponent, InteractHandEvent>(OnInteractHand);
}
private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
{
args.Handled = true;
if (EntityManager.TryGetComponent(uid, out LockComponent? lockComp) && lockComp.Locked)
{
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-locked", ("target", component.Owner)));
return;
}
if (EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
{
if (!component.IsOn)
{
SwitchOn(component);
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-on", ("target", component.Owner)));
}
else
{
SwitchOff(component);
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-off", ("target", component.Owner)));
}
_adminLog.Add(LogType.Emitter,
component.IsOn ? LogImpact.Medium : LogImpact.High,
$"{ToPrettyString(args.User):player} toggled {ToPrettyString(uid):emitter}");
}
else
{
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-not-anchored", ("target", component.Owner)));
}
}
private void ReceivedChanged(
EntityUid uid,
EmitterComponent component,
PowerConsumerReceivedChanged args)
{
if (!component.IsOn)
{
return;
}
if (args.ReceivedPower < args.DrawRate)
{
PowerOff(component);
}
else
{
PowerOn(component);
}
}
public void SwitchOff(EmitterComponent component)
{
component.IsOn = false;
if (component.PowerConsumer != null) component.PowerConsumer.DrawRate = 0;
PowerOff(component);
UpdateAppearance(component);
}
public void SwitchOn(EmitterComponent component)
{
component.IsOn = true;
if (component.PowerConsumer != null) component.PowerConsumer.DrawRate = component.PowerUseActive;
// Do not directly PowerOn().
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
UpdateAppearance(component);
}
public void PowerOff(EmitterComponent component)
{
if (!component.IsPowered)
{
return;
}
component.IsPowered = false;
// Must be set while emitter powered.
DebugTools.AssertNotNull(component.TimerCancel);
component.TimerCancel?.Cancel();
UpdateAppearance(component);
}
public void PowerOn(EmitterComponent component)
{
if (component.IsPowered)
{
return;
}
component.IsPowered = true;
component.FireShotCounter = 0;
component.TimerCancel = new CancellationTokenSource();
Timer.Spawn(component.FireBurstDelayMax, () => ShotTimerCallback(component), component.TimerCancel.Token);
UpdateAppearance(component);
}
private void ShotTimerCallback(EmitterComponent component)
{
if (component.Deleted) return;
// Any power-off condition should result in the timer for this method being cancelled
// and thus not firing
DebugTools.Assert(component.IsPowered);
DebugTools.Assert(component.IsOn);
DebugTools.Assert(component.PowerConsumer != null && (component.PowerConsumer.DrawRate <= component.PowerConsumer.ReceivedPower));
Fire(component);
TimeSpan delay;
if (component.FireShotCounter < component.FireBurstSize)
{
component.FireShotCounter += 1;
delay = component.FireInterval;
}
else
{
component.FireShotCounter = 0;
var diff = component.FireBurstDelayMax - component.FireBurstDelayMin;
// TIL you can do TimeSpan * double.
delay = component.FireBurstDelayMin + _random.NextFloat() * diff;
}
// Must be set while emitter powered.
DebugTools.AssertNotNull(component.TimerCancel);
Timer.Spawn(delay, () => ShotTimerCallback(component), component.TimerCancel!.Token);
}
private void Fire(EmitterComponent component)
{
var projectile = EntityManager.SpawnEntity(component.BoltType, EntityManager.GetComponent<TransformComponent>(component.Owner).Coordinates);
if (!EntityManager.TryGetComponent<PhysicsComponent?>(projectile, out var physicsComponent))
{
Logger.Error("Emitter tried firing a bolt, but it was spawned without a PhysicsComponent");
return;
}
physicsComponent.BodyStatus = BodyStatus.InAir;
if (!EntityManager.TryGetComponent<ProjectileComponent?>(projectile, out var projectileComponent))
{
Logger.Error("Emitter tried firing a bolt, but it was spawned without a ProjectileComponent");
return;
}
projectileComponent.IgnoreEntity(component.Owner);
physicsComponent
.LinearVelocity = EntityManager.GetComponent<TransformComponent>(component.Owner).WorldRotation.ToWorldVec() * 20f;
EntityManager.GetComponent<TransformComponent>(projectile).WorldRotation = EntityManager.GetComponent<TransformComponent>(component.Owner).WorldRotation;
// TODO: Move to projectile's code.
Timer.Spawn(3000, () => EntityManager.DeleteEntity(projectile));
SoundSystem.Play(Filter.Pvs(component.Owner), component.FireSound.GetSound(), component.Owner,
AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
}
private void UpdateAppearance(EmitterComponent component)
{
if (component.Appearance == null)
{
return;
}
EmitterVisualState state;
if (component.IsPowered)
{
state = EmitterVisualState.On;
}
else if (component.IsOn)
{
state = EmitterVisualState.Underpowered;
}
else
{
state = EmitterVisualState.Off;
}
component.Appearance.SetData(EmitterVisuals.VisualState, state);
}
}
}