Files
tbd-station-14/Content.Server/Weapons/Misc/TetherGunSystem.cs
2023-05-18 11:36:06 +10:00

47 lines
1.5 KiB
C#

using Content.Server.PowerCell;
using Content.Shared.PowerCell.Components;
using Content.Shared.Weapons.Misc;
using Robust.Shared.Physics.Components;
namespace Content.Server.Weapons.Misc;
public sealed class TetherGunSystem : SharedTetherGunSystem
{
[Dependency] private readonly PowerCellSystem _cell = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TetherGunComponent, PowerCellSlotEmptyEvent>(OnGunEmpty);
}
private void OnGunEmpty(EntityUid uid, TetherGunComponent component, ref PowerCellSlotEmptyEvent args)
{
StopTether(uid, component);
}
protected override bool CanTether(EntityUid uid, TetherGunComponent component, EntityUid target, EntityUid? user)
{
if (!base.CanTether(uid, component, target, user))
return false;
if (!_cell.HasDrawCharge(uid, user: user))
return false;
return true;
}
protected override void StartTether(EntityUid gunUid, TetherGunComponent component, EntityUid target, EntityUid? user,
PhysicsComponent? targetPhysics = null, TransformComponent? targetXform = null)
{
base.StartTether(gunUid, component, target, user, targetPhysics, targetXform);
_cell.SetPowerCellDrawEnabled(gunUid, true);
}
protected override void StopTether(EntityUid gunUid, TetherGunComponent component, bool transfer = false)
{
base.StopTether(gunUid, component, transfer);
_cell.SetPowerCellDrawEnabled(gunUid, false);
}
}