* #1607 partial progress * #1607 partial progress * #1607 almost done * #1607 PR suggestions * #1607 PR suggestions * #1607 PR suggestions * #1607 PR tweak * #1607 PR tweak * #1607 removed unused namespaces * #1607 PR tweak * Fix jank Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
#nullable enable
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using Content.Server.Administration;
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using Content.Server.ParticleAccelerator.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Administration;
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using Content.Shared.Singularity.Components;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Singularity
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{
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[AdminCommand(AdminFlags.Admin)]
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public class StartSingularityEngineCommand : IConsoleCommand
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{
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public string Command => "startsingularityengine";
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public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 0)
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{
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shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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foreach (var comp in entityManager.ComponentManager.EntityQuery<EmitterComponent>())
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{
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comp.SwitchOn();
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}
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foreach (var comp in entityManager.ComponentManager.EntityQuery<RadiationCollectorComponent>())
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{
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comp.Collecting = true;
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}
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foreach (var comp in entityManager.ComponentManager.EntityQuery<ParticleAcceleratorControlBoxComponent>())
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{
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comp.RescanParts();
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comp.SetStrength(ParticleAcceleratorPowerState.Level0);
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comp.SwitchOn();
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}
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shell.WriteLine("Done!");
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}
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}
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}
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