Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behavior/SpawnEntitiesBehavior.cs
DrSmugleaf 764465f60c Separate destructible component threshold into behaviors (#2818)
* WIP changes, add behaviors

* Fix behavior typing, namespace and test

* NO SPACES
2020-12-23 13:34:57 +01:00

52 lines
1.8 KiB
C#

#nullable enable
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
{
public class SpawnEntitiesBehavior : IThresholdBehavior
{
/// <summary>
/// Entities spawned on reaching this threshold, from a min to a max.
/// </summary>
public Dictionary<string, MinMax> Spawn { get; set; } = new();
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Spawn, "spawn", new Dictionary<string, MinMax>());
}
public void Trigger(IEntity owner, DestructibleSystem system)
{
foreach (var (entityId, minMax) in Spawn)
{
var count = minMax.Min >= minMax.Max
? minMax.Min
: system.Random.Next(minMax.Min, minMax.Max + 1);
if (count == 0) continue;
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId))
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.Coordinates);
var stack = spawned.GetComponent<StackComponent>();
stack.Count = count;
spawned.RandomOffset(0.5f);
}
else
{
for (var i = 0; i < count; i++)
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.Coordinates);
spawned.RandomOffset(0.5f);
}
}
}
}
}
}