145 lines
5.6 KiB
C#
145 lines
5.6 KiB
C#
using Content.Client.Hands;
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using Content.Shared.SubFloor;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.Client.SubFloor;
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public sealed class TrayScannerSystem : SharedTrayScannerSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly AnimationPlayerSystem _animation = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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private const string TRayAnimationKey = "trays";
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private const double AnimationLength = 0.5;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (!_timing.IsFirstTimePredicted)
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return;
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// TODO: Multiple viewports or w/e
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var player = _player.LocalPlayer?.ControlledEntity;
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var xformQuery = GetEntityQuery<TransformComponent>();
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if (!xformQuery.TryGetComponent(player, out var playerXform))
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return;
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var playerPos = _transform.GetWorldPosition(playerXform, xformQuery);
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var playerMap = playerXform.MapID;
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var range = 0f;
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if (TryComp<HandsComponent>(player, out var playerHands) &&
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TryComp<TrayScannerComponent>(playerHands.ActiveHandEntity, out var scanner) && scanner.Enabled)
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{
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range = scanner.Range;
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foreach (var comp in _lookup.GetComponentsInRange<SubFloorHideComponent>(playerMap, playerPos, range))
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{
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var uid = comp.Owner;
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if (!comp.IsUnderCover || !comp.BlockAmbience | !comp.BlockInteractions)
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continue;
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EnsureComp<TrayRevealedComponent>(uid);
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}
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}
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var revealedQuery = AllEntityQuery<TrayRevealedComponent, SpriteComponent, TransformComponent>();
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var subfloorQuery = GetEntityQuery<SubFloorHideComponent>();
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while (revealedQuery.MoveNext(out var uid, out _, out var sprite, out var xform))
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{
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var worldPos = _transform.GetWorldPosition(xform, xformQuery);
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// Revealing
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// Add buffer range to avoid flickers.
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if (subfloorQuery.HasComponent(uid) &&
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xform.MapID != MapId.Nullspace &&
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xform.MapID == playerMap &&
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xform.Anchored &&
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range != 0f &&
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(playerPos - worldPos).Length <= range + 0.5f)
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{
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// Due to the fact client is predicting this server states will reset it constantly
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if ((!_appearance.TryGetData(uid, SubFloorVisuals.ScannerRevealed, out bool value) || !value) &&
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sprite.Color.A > SubfloorRevealAlpha)
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{
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sprite.Color = sprite.Color.WithAlpha(0f);
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}
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SetRevealed(uid, true);
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if (sprite.Color.A >= SubfloorRevealAlpha || _animation.HasRunningAnimation(uid, TRayAnimationKey))
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continue;
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_animation.Play(uid, new Animation()
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{
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Length = TimeSpan.FromSeconds(AnimationLength),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty()
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{
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ComponentType = typeof(SpriteComponent),
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Property = nameof(SpriteComponent.Color),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Color.WithAlpha(0f), 0f),
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new AnimationTrackProperty.KeyFrame(sprite.Color.WithAlpha(SubfloorRevealAlpha), (float) AnimationLength)
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}
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}
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}
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}, TRayAnimationKey);
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}
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// Hiding
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else
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{
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// Hidden completely so unreveal and reset the alpha.
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if (sprite.Color.A <= 0f)
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{
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SetRevealed(uid, false);
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RemCompDeferred<TrayRevealedComponent>(uid);
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sprite.Color = sprite.Color.WithAlpha(1f);
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continue;
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}
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SetRevealed(uid, true);
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if (_animation.HasRunningAnimation(uid, TRayAnimationKey))
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continue;
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_animation.Play(uid, new Animation()
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{
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Length = TimeSpan.FromSeconds(AnimationLength),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty()
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{
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ComponentType = typeof(SpriteComponent),
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Property = nameof(SpriteComponent.Color),
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Color, 0f),
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new AnimationTrackProperty.KeyFrame(sprite.Color.WithAlpha(0f), (float) AnimationLength)
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}
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}
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}
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}, TRayAnimationKey);
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}
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}
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}
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private void SetRevealed(EntityUid uid, bool value)
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{
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_appearance.SetData(uid, SubFloorVisuals.ScannerRevealed, value);
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}
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}
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