Files
tbd-station-14/Content.Client/SubFloor/TrayScannerSystem.cs
2023-03-31 14:40:38 +11:00

145 lines
5.6 KiB
C#

using Content.Client.Hands;
using Content.Shared.SubFloor;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Client.SubFloor;
public sealed class TrayScannerSystem : SharedTrayScannerSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private const string TRayAnimationKey = "trays";
private const double AnimationLength = 0.5;
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
// TODO: Multiple viewports or w/e
var player = _player.LocalPlayer?.ControlledEntity;
var xformQuery = GetEntityQuery<TransformComponent>();
if (!xformQuery.TryGetComponent(player, out var playerXform))
return;
var playerPos = _transform.GetWorldPosition(playerXform, xformQuery);
var playerMap = playerXform.MapID;
var range = 0f;
if (TryComp<HandsComponent>(player, out var playerHands) &&
TryComp<TrayScannerComponent>(playerHands.ActiveHandEntity, out var scanner) && scanner.Enabled)
{
range = scanner.Range;
foreach (var comp in _lookup.GetComponentsInRange<SubFloorHideComponent>(playerMap, playerPos, range))
{
var uid = comp.Owner;
if (!comp.IsUnderCover || !comp.BlockAmbience | !comp.BlockInteractions)
continue;
EnsureComp<TrayRevealedComponent>(uid);
}
}
var revealedQuery = AllEntityQuery<TrayRevealedComponent, SpriteComponent, TransformComponent>();
var subfloorQuery = GetEntityQuery<SubFloorHideComponent>();
while (revealedQuery.MoveNext(out var uid, out _, out var sprite, out var xform))
{
var worldPos = _transform.GetWorldPosition(xform, xformQuery);
// Revealing
// Add buffer range to avoid flickers.
if (subfloorQuery.HasComponent(uid) &&
xform.MapID != MapId.Nullspace &&
xform.MapID == playerMap &&
xform.Anchored &&
range != 0f &&
(playerPos - worldPos).Length <= range + 0.5f)
{
// Due to the fact client is predicting this server states will reset it constantly
if ((!_appearance.TryGetData(uid, SubFloorVisuals.ScannerRevealed, out bool value) || !value) &&
sprite.Color.A > SubfloorRevealAlpha)
{
sprite.Color = sprite.Color.WithAlpha(0f);
}
SetRevealed(uid, true);
if (sprite.Color.A >= SubfloorRevealAlpha || _animation.HasRunningAnimation(uid, TRayAnimationKey))
continue;
_animation.Play(uid, new Animation()
{
Length = TimeSpan.FromSeconds(AnimationLength),
AnimationTracks =
{
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Color),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(sprite.Color.WithAlpha(0f), 0f),
new AnimationTrackProperty.KeyFrame(sprite.Color.WithAlpha(SubfloorRevealAlpha), (float) AnimationLength)
}
}
}
}, TRayAnimationKey);
}
// Hiding
else
{
// Hidden completely so unreveal and reset the alpha.
if (sprite.Color.A <= 0f)
{
SetRevealed(uid, false);
RemCompDeferred<TrayRevealedComponent>(uid);
sprite.Color = sprite.Color.WithAlpha(1f);
continue;
}
SetRevealed(uid, true);
if (_animation.HasRunningAnimation(uid, TRayAnimationKey))
continue;
_animation.Play(uid, new Animation()
{
Length = TimeSpan.FromSeconds(AnimationLength),
AnimationTracks =
{
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Color),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(sprite.Color, 0f),
new AnimationTrackProperty.KeyFrame(sprite.Color.WithAlpha(0f), (float) AnimationLength)
}
}
}
}, TRayAnimationKey);
}
}
}
private void SetRevealed(EntityUid uid, bool value)
{
_appearance.SetData(uid, SubFloorVisuals.ScannerRevealed, value);
}
}