Files
tbd-station-14/Content.Server/Disposal/Unit/BeingDisposedSystem.cs
metalgearsloth 63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00

42 lines
1.3 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Systems;
namespace Content.Server.Disposal.Unit;
public sealed class BeingDisposedSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BeingDisposedComponent, InhaleLocationEvent>(OnInhaleLocation);
SubscribeLocalEvent<BeingDisposedComponent, ExhaleLocationEvent>(OnExhaleLocation);
SubscribeLocalEvent<BeingDisposedComponent, AtmosExposedGetAirEvent>(OnGetAir);
}
private void OnGetAir(EntityUid uid, BeingDisposedComponent component, ref AtmosExposedGetAirEvent args)
{
if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
{
args.Gas = holder.Air;
args.Handled = true;
}
}
private void OnInhaleLocation(EntityUid uid, BeingDisposedComponent component, InhaleLocationEvent args)
{
if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
{
args.Gas = holder.Air;
}
}
private void OnExhaleLocation(EntityUid uid, BeingDisposedComponent component, ExhaleLocationEvent args)
{
if (TryComp<DisposalHolderComponent>(component.Holder, out var holder))
{
args.Gas = holder.Air;
}
}
}