* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
363 lines
14 KiB
C#
363 lines
14 KiB
C#
using Content.Shared.DeviceNetwork;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Buffers;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.DeviceNetwork.Systems;
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using Content.Shared.Examine;
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namespace Content.Server.DeviceNetwork.Systems
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{
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/// <summary>
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/// Entity system that handles everything device network related.
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/// Device networking allows machines and devices to communicate with each other while adhering to restrictions like range or being connected to the same powernet.
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/// </summary>
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[UsedImplicitly]
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public sealed class DeviceNetworkSystem : SharedDeviceNetworkSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly DeviceListSystem _deviceLists = default!;
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[Dependency] private readonly NetworkConfiguratorSystem _configurator = default!;
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private readonly Dictionary<int, DeviceNet> _networks = new(4);
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private readonly Queue<DeviceNetworkPacketEvent> _queueA = new();
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private readonly Queue<DeviceNetworkPacketEvent> _queueB = new();
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/// <summary>
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/// The queue being processed in the current tick
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/// </summary>
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private Queue<DeviceNetworkPacketEvent> _activeQueue = null!;
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/// <summary>
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/// The queue that will be processed in the next tick
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/// </summary>
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private Queue<DeviceNetworkPacketEvent> _nextQueue = null!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DeviceNetworkComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<DeviceNetworkComponent, ComponentShutdown>(OnNetworkShutdown);
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SubscribeLocalEvent<DeviceNetworkComponent, ExaminedEvent>(OnExamine);
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_activeQueue = _queueA;
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_nextQueue = _queueB;
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}
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public override void Update(float frameTime)
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{
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while (_activeQueue.TryDequeue(out var packet))
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{
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SendPacket(packet);
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}
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SwapQueues();
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}
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public override bool QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, int? network = null, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return false;
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if (device.Address == string.Empty)
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return false;
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frequency ??= device.TransmitFrequency;
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if (frequency == null)
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return false;
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network ??= device.DeviceNetId;
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_nextQueue.Enqueue(new DeviceNetworkPacketEvent(network.Value, address, frequency.Value, device.Address, uid, data));
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return true;
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}
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/// <summary>
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/// Swaps the active queue.
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/// Queues are swapped so that packets being sent in the current tick get processed in the next tick.
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/// </summary>
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/// <remarks>
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/// This prevents infinite loops while sending packets
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/// </remarks>
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private void SwapQueues()
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{
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_nextQueue = _activeQueue;
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_activeQueue = _activeQueue == _queueA ? _queueB : _queueA;
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}
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private void OnExamine(EntityUid uid, DeviceNetworkComponent device, ExaminedEvent args)
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{
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if (device.ExaminableAddress)
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{
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args.PushText(Loc.GetString("device-address-examine-message", ("address", device.Address)));
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}
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}
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/// <summary>
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/// Automatically attempt to connect some devices when a map starts.
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/// </summary>
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private void OnMapInit(EntityUid uid, DeviceNetworkComponent device, MapInitEvent args)
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{
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if (device.ReceiveFrequency == null
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&& device.ReceiveFrequencyId != null
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&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.ReceiveFrequencyId, out var receive))
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{
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device.ReceiveFrequency = receive.Frequency;
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}
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if (device.TransmitFrequency == null
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&& device.TransmitFrequencyId != null
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&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.TransmitFrequencyId, out var xmit))
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{
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device.TransmitFrequency = xmit.Frequency;
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}
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if (device.AutoConnect)
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ConnectDevice(uid, device);
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}
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private DeviceNet GetNetwork(int netId)
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{
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if (_networks.TryGetValue(netId, out var deviceNet))
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return deviceNet;
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var newDeviceNet = new DeviceNet(netId, _random);
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_networks[netId] = newDeviceNet;
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return newDeviceNet;
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}
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/// <summary>
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/// Automatically disconnect when an entity with a DeviceNetworkComponent shuts down.
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/// </summary>
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private void OnNetworkShutdown(EntityUid uid, DeviceNetworkComponent component, ComponentShutdown args)
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{
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foreach (var list in component.DeviceLists)
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{
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_deviceLists.OnDeviceShutdown(list, (uid, component));
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}
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foreach (var list in component.Configurators)
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{
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_configurator.OnDeviceShutdown(list, (uid, component));
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}
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GetNetwork(component.DeviceNetId).Remove(component);
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}
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/// <summary>
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/// Connect an entity with a DeviceNetworkComponent. Note that this will re-use an existing address if the
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/// device already had one configured. If there is a clash, the device cannot join the network.
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/// </summary>
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public bool ConnectDevice(EntityUid uid, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return false;
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return GetNetwork(device.DeviceNetId).Add(device);
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}
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/// <summary>
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/// Disconnect an entity with a DeviceNetworkComponent.
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/// </summary>
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public bool DisconnectDevice(EntityUid uid, DeviceNetworkComponent? device, bool preventAutoConnect = true)
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{
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if (!Resolve(uid, ref device, false))
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return false;
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// If manually disconnected, don't auto reconnect when a game state is loaded.
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if (preventAutoConnect)
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device.AutoConnect = false;
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return GetNetwork(device.DeviceNetId).Remove(device);
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}
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/// <summary>
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/// Checks if a device is already connected to its network
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/// </summary>
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/// <returns>True if the device was found in the network with its corresponding network id</returns>
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public bool IsDeviceConnected(EntityUid uid, DeviceNetworkComponent? device)
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{
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if (!Resolve(uid, ref device, false))
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return false;
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if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet))
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return false;
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return deviceNet.Devices.ContainsValue(device);
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}
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/// <summary>
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/// Checks if an address exists in the network with the given netId
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/// </summary>
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public bool IsAddressPresent(int netId, string? address)
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{
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if (address == null || !_networks.TryGetValue(netId, out var network))
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return false;
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return network.Devices.ContainsKey(address);
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}
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public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return;
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if (device.ReceiveFrequency == frequency) return;
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var deviceNet = GetNetwork(device.DeviceNetId);
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deviceNet.Remove(device);
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device.ReceiveFrequency = frequency;
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deviceNet.Add(device);
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}
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public void SetTransmitFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
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{
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if (Resolve(uid, ref device, false))
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device.TransmitFrequency = frequency;
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}
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public void SetReceiveAll(EntityUid uid, bool receiveAll, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return;
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if (device.ReceiveAll == receiveAll) return;
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var deviceNet = GetNetwork(device.DeviceNetId);
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deviceNet.Remove(device);
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device.ReceiveAll = receiveAll;
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deviceNet.Add(device);
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}
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public void SetAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return;
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if (device.Address == address && device.CustomAddress) return;
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var deviceNet = GetNetwork(device.DeviceNetId);
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deviceNet.Remove(device);
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device.CustomAddress = true;
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device.Address = address;
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deviceNet.Add(device);
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}
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public void RandomizeAddress(EntityUid uid, DeviceNetworkComponent? device = null)
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{
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if (!Resolve(uid, ref device, false))
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return;
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var deviceNet = GetNetwork(device.DeviceNetId);
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deviceNet.Remove(device);
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device.CustomAddress = false;
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device.Address = "";
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deviceNet.Add(device);
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}
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/// <summary>
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/// Try to find a device on a network using its address.
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/// </summary>
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private bool TryGetDevice(int netId, string address, [NotNullWhen(true)] out DeviceNetworkComponent? device) =>
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GetNetwork(netId).Devices.TryGetValue(address, out device);
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private void SendPacket(DeviceNetworkPacketEvent packet)
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{
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var network = GetNetwork(packet.NetId);
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if (packet.Address == null)
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{
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// Broadcast to all listening devices
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if (network.ListeningDevices.TryGetValue(packet.Frequency, out var devices) && CheckRecipientsList(packet, ref devices))
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{
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var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(devices.Count);
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devices.CopyTo(deviceCopy);
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SendToConnections(deviceCopy.AsSpan(0, devices.Count), packet);
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ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
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}
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}
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else
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{
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var totalDevices = 0;
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var hasTargetedDevice = false;
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if (network.ReceiveAllDevices.TryGetValue(packet.Frequency, out var devices))
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{
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totalDevices += devices.Count;
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}
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if (TryGetDevice(packet.NetId, packet.Address, out var device) &&
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!device.ReceiveAll &&
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device.ReceiveFrequency == packet.Frequency)
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{
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totalDevices += 1;
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hasTargetedDevice = true;
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}
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var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(totalDevices);
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if (devices != null)
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{
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devices.CopyTo(deviceCopy);
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}
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if (hasTargetedDevice)
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{
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deviceCopy[totalDevices - 1] = device!;
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}
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SendToConnections(deviceCopy.AsSpan(0, totalDevices), packet);
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ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
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}
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}
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/// <summary>
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/// Sends the <see cref="BeforeBroadcastAttemptEvent"/> to the sending entity if the packets SendBeforeBroadcastAttemptEvent field is set to true.
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/// The recipients is set to the modified recipient list.
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/// </summary>
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/// <returns>false if the broadcast was canceled</returns>
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private bool CheckRecipientsList(DeviceNetworkPacketEvent packet, ref HashSet<DeviceNetworkComponent> recipients)
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{
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if (!_networks.ContainsKey(packet.NetId) || !_networks[packet.NetId].Devices.ContainsKey(packet.SenderAddress))
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return false;
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var sender = _networks[packet.NetId].Devices[packet.SenderAddress];
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if (!sender.SendBroadcastAttemptEvent)
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return true;
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var beforeBroadcastAttemptEvent = new BeforeBroadcastAttemptEvent(recipients);
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RaiseLocalEvent(packet.Sender, beforeBroadcastAttemptEvent, true);
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if (beforeBroadcastAttemptEvent.Cancelled || beforeBroadcastAttemptEvent.ModifiedRecipients == null)
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return false;
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recipients = beforeBroadcastAttemptEvent.ModifiedRecipients;
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return true;
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}
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private void SendToConnections(ReadOnlySpan<DeviceNetworkComponent> connections, DeviceNetworkPacketEvent packet)
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{
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if (Deleted(packet.Sender))
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{
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return;
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}
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var xform = Transform(packet.Sender);
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var senderPos = _transformSystem.GetWorldPosition(xform);
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foreach (var connection in connections)
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{
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if (connection.Owner == packet.Sender)
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continue;
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BeforePacketSentEvent beforeEv = new(packet.Sender, xform, senderPos, connection.NetIdEnum.ToString());
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RaiseLocalEvent(connection.Owner, beforeEv, false);
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if (!beforeEv.Cancelled)
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RaiseLocalEvent(connection.Owner, packet, false);
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else
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beforeEv.Uncancel();
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}
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}
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}
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}
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