Files
tbd-station-14/Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs

115 lines
4.8 KiB
C#

using Content.Server.Power.Components;
using Content.Shared.UserInterface;
using Content.Server.Advertise.EntitySystems;
using Content.Shared.Advertise.Components;
using Content.Shared.Arcade;
using Content.Shared.Power;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
namespace Content.Server.Arcade.SpaceVillain;
public sealed partial class SpaceVillainArcadeSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SpeakOnUIClosedSystem _speakOnUIClosed = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpaceVillainArcadeComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<SpaceVillainArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpenSV);
SubscribeLocalEvent<SpaceVillainArcadeComponent, SharedSpaceVillainArcadeComponent.SpaceVillainArcadePlayerActionMessage>(OnSVPlayerAction);
SubscribeLocalEvent<SpaceVillainArcadeComponent, PowerChangedEvent>(OnSVillainPower);
}
/// <summary>
/// Called when the user wins the game.
/// Dispenses a prize if the arcade machine has any left.
/// </summary>
/// <param name="uid"></param>
/// <param name="arcade"></param>
/// <param name="xform"></param>
public void ProcessWin(EntityUid uid, SpaceVillainArcadeComponent? arcade = null, TransformComponent? xform = null)
{
if (!Resolve(uid, ref arcade, ref xform))
return;
if (arcade.RewardAmount <= 0)
return;
Spawn(_random.Pick(arcade.PossibleRewards), xform.Coordinates);
arcade.RewardAmount--;
}
/// <summary>
/// Picks a fight-verb from the list of possible Verbs.
/// </summary>
/// <returns>A fight-verb.</returns>
public string GenerateFightVerb(SpaceVillainArcadeComponent arcade)
{
return _random.Pick(arcade.PossibleFightVerbs);
}
/// <summary>
/// Generates an enemy-name comprised of a first- and last-name.
/// </summary>
/// <returns>An enemy-name.</returns>
public string GenerateEnemyName(SpaceVillainArcadeComponent arcade)
{
return $"{_random.Pick(arcade.PossibleFirstEnemyNames)} {_random.Pick(arcade.PossibleLastEnemyNames)}";
}
private void OnComponentInit(EntityUid uid, SpaceVillainArcadeComponent component, ComponentInit args)
{
// Random amount of prizes
component.RewardAmount = new Random().Next(component.RewardMinAmount, component.RewardMaxAmount + 1);
}
private void OnSVPlayerAction(EntityUid uid, SpaceVillainArcadeComponent component, SharedSpaceVillainArcadeComponent.SpaceVillainArcadePlayerActionMessage msg)
{
if (component.Game == null)
return;
if (!TryComp<ApcPowerReceiverComponent>(uid, out var power) || !power.Powered)
return;
switch (msg.PlayerAction)
{
case SharedSpaceVillainArcadeComponent.PlayerAction.Attack:
case SharedSpaceVillainArcadeComponent.PlayerAction.Heal:
case SharedSpaceVillainArcadeComponent.PlayerAction.Recharge:
component.Game.ExecutePlayerAction(uid, msg.PlayerAction, component);
// Any sort of gameplay action counts
if (TryComp<SpeakOnUIClosedComponent>(uid, out var speakComponent))
_speakOnUIClosed.TrySetFlag((uid, speakComponent));
break;
case SharedSpaceVillainArcadeComponent.PlayerAction.NewGame:
_audioSystem.PlayPvs(component.NewGameSound, uid, AudioParams.Default.WithVolume(-4f));
component.Game = new SpaceVillainGame(uid, component, this);
_uiSystem.ServerSendUiMessage(uid, SharedSpaceVillainArcadeComponent.SpaceVillainArcadeUiKey.Key, component.Game.GenerateMetaDataMessage());
break;
case SharedSpaceVillainArcadeComponent.PlayerAction.RequestData:
_uiSystem.ServerSendUiMessage(uid, SharedSpaceVillainArcadeComponent.SpaceVillainArcadeUiKey.Key, component.Game.GenerateMetaDataMessage());
break;
}
}
private void OnAfterUIOpenSV(EntityUid uid, SpaceVillainArcadeComponent component, AfterActivatableUIOpenEvent args)
{
component.Game ??= new(uid, component, this);
}
private void OnSVillainPower(EntityUid uid, SpaceVillainArcadeComponent component, ref PowerChangedEvent args)
{
if (TryComp<ApcPowerReceiverComponent>(uid, out var power) && power.Powered)
return;
_uiSystem.CloseUi(uid, SharedSpaceVillainArcadeComponent.SpaceVillainArcadeUiKey.Key);
}
}