* Refactor mind and ghost deletion code * Refactor to use EventBus and clean up deletes * Fix mind eject when being deleted * Refactor entity manager calls to use IEntity.EntityManager
38 lines
937 B
C#
38 lines
937 B
C#
#nullable enable
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using Content.Server.Eui;
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using Content.Server.Players;
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using Content.Shared.Eui;
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using Content.Shared.GameObjects.Components.Observer;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Observer
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{
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public class AcceptCloningEui : BaseEui
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{
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private readonly IEntity _newMob;
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public AcceptCloningEui(IEntity newMob)
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{
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_newMob = newMob;
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}
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public override void HandleMessage(EuiMessageBase msg)
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{
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base.HandleMessage(msg);
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if (msg is not AcceptCloningChoiceMessage choice
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|| choice.Button == AcceptCloningUiButton.Deny
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|| _newMob.Deleted)
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{
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Close();
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return;
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}
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var mind = Player.ContentData()?.Mind;
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mind?.TransferTo(_newMob);
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mind?.UnVisit();
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Close();
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}
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}
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}
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