Files
tbd-station-14/Content.Server/GameTicking/GameTicker.GameRule.cs

75 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameTicking.Rules;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameTicking
{
public partial class GameTicker
{
[ViewVariables] private readonly List<GameRule> _gameRules = new();
public IEnumerable<GameRule> ActiveGameRules => _gameRules;
public T AddGameRule<T>() where T : GameRule, new()
{
var instance = _dynamicTypeFactory.CreateInstance<T>();
_gameRules.Add(instance);
instance.Added();
RaiseLocalEvent(new GameRuleAddedEvent(instance));
return instance;
}
public bool HasGameRule(string? name)
{
if (name == null)
return false;
foreach (var rule in _gameRules)
{
if (rule.GetType().Name == name)
{
return true;
}
}
return false;
}
public bool HasGameRule(Type? type)
{
if (type == null || !typeof(GameRule).IsAssignableFrom(type))
return false;
foreach (var rule in _gameRules)
{
if (rule.GetType().IsAssignableFrom(type))
return true;
}
return false;
}
public void RemoveGameRule(GameRule rule)
{
if (_gameRules.Contains(rule)) return;
rule.Removed();
_gameRules.Remove(rule);
}
}
public class GameRuleAddedEvent
{
public GameRule Rule { get; }
public GameRuleAddedEvent(GameRule rule)
{
Rule = rule;
}
}
}