* first migrate * clean up prototypes * Update polymorph.yml * Update flora.yml * and this one * and this one x2 * and this one x3 * Update migration.yml
39 lines
1.6 KiB
XML
39 lines
1.6 KiB
XML
<Document>
|
|
# Diona
|
|
|
|
<Box>
|
|
<GuideEntityEmbed Entity="MobDiona" Caption=""/>
|
|
</Box>
|
|
|
|
They can't wear shoes, but are not slowed by Kudzu.
|
|
They get hungry and thirsty slower.
|
|
Their "blood" is tree sap and can't be metabolised from Iron.
|
|
Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!)
|
|
|
|
They take [color=#1e90ff]30% less Blunt damage and 20% less Slash damage[/color];
|
|
but [color=#ffa500]50% more Heat damage, 20% more Shock damage, and they can easily
|
|
catch on fire when receiving enough Heat damage from *any* source.[/color]
|
|
|
|
## Make Like A Tree And Leave
|
|
<Box>
|
|
<GuideEntityEmbed Entity="FloraTree" Caption=""/>
|
|
</Box>
|
|
Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment).
|
|
Cutting down the tree will "restore" the Diona to their mobile state.
|
|
|
|
## Diona Nymphs
|
|
<Box>
|
|
<GuideEntityEmbed Entity="MobDionaNymph" Caption=""/>
|
|
<GuideEntityEmbed Entity="MobDionaNymph" Caption=""/>
|
|
<GuideEntityEmbed Entity="MobDionaNymph" Caption=""/>
|
|
</Box>
|
|
After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs,
|
|
with the player taking control of the Brain Nymph.
|
|
It can talk but has no hands or inventory, and can't do much.
|
|
|
|
After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name,
|
|
and there will be little to no evidence beyond their word about who they were before.
|
|
|
|
|
|
</Document>
|