* engineering guidebook improvements * whoops * Changes * this game is en-US, so it shall be gasses, not gases * make changes to AccessConfigurator.xml, SolarPanels.xml, TeslaEngine.xml --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
109 lines
6.1 KiB
XML
109 lines
6.1 KiB
XML
<Document>
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# Singularity Engine
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The Singularity Engine is a powerful generator that uses a contained singularity to produce energy for the station.
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<Box>
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<GuideEntityEmbed Entity="SingularityGenerator"/>
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<GuideEntityEmbed Entity="Singularity"/>
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</Box>
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It generates power by collecting the radiation emitted by the singularity using Radiation Collectors and gaseous plasma.
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## Starting the Singularity Engine
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To start the Singularity Engine, engineers must follow these steps:
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- Place the Singularity Generator in the middle of the containment field. Some stations start with the generator already in place, while others require engineers to bring it from cold storage.
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- Turn on the four Containment Field Generators.
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- Turn on and lock the Emitters.
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- Confirm that the Containment Field Generators have created a Containment Field around the Singularity.
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- Turn on the Radiation Collectors. These require plasma to produce power. They might not come fueled, so be sure to refill them.
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- Construct the Particle Accelerator.
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- Turn on the Particle Accelerator Control Computer and set the power level to the desired power level.
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Once these steps are complete, the Singularity Engine will start producing power for the station.
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Be sure to monitor the singularity's power level and containment field to prevent it from escaping and destroying the station.
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Check in to refill the collectors often, as they will run out of plasma over time.
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## Containment Field
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To prevent the singularity from escaping and destroying the station, engineers must contain it within a Containment Field.
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It is suggested to use a max size containment field for the singularity. Any smaller and the singularity may outgrow its field and escape.
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Containment field generators should be arranged in a square, with 7 tiles of spacing between each field generator.
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<Box>
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<GuideEntityEmbed Entity="ContainmentFieldGenerator" Caption=""/>
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<GuideEntityEmbed Entity="ContainmentField" Caption="" Rotation="90"/>
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<GuideEntityEmbed Entity="ContainmentFieldGenerator" Caption=""/>
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</Box>
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## Power Levels and Decay
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Because singularities emit radiation, they decay, losing power over time.
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To counter this decay, the Particle Accelerator emits particles that collide with the singularity, feeding and sustaining it.
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Singularities have defined power levels, which determine their radiation output.
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Engineers can increase or decrease the singularity's power level by adjusting the power level on the Particle Accelerator Control Computer.
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Particle Accelerators normally operate between power levels 1 and 3, which translate to a power level of 1 to 3 on the singularity.
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Power levels also determine how big the singularity is, with higher power levels sustaining larger singularities capable of producing more power.
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## Producing Power
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The Singularity Engine produces power by capturing the radiation emitted by it using Radiation Collectors.
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<Box>
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<GuideEntityEmbed Entity="RadiationCollector"/>
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<GuideEntityEmbed Entity="PlasmaTank"/>
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</Box>
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They require gaseous plasma to function. The plasma containers attached to the collectors must be filled with plasma to produce power.
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You can turn on the collectors by interacting with them using [color=yellow][bold][keybind="Use"][/bold][/color].
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You can also eject the tank by interacting with the collector using [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color].
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From here, you can refill the tank with plasma using a plasma canister and reinsert it into the collector.
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The maximum power the radiation collector can produce is determined by:
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- The amount of radiation it is capturing (which is effectively the Singularity's power level)
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- The amount of plasma it has in its connected tank
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Over time the collector will drain the tank of plasma, which reduces it's effective power output.
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Eventually the tank will be empty, and the collector will stop producing power. Be sure to refill the tank often!
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## Radiation Protection
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The singularity emits a massive amount of radiation, which can kill crew members who are not wearing proper protection.
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Be sure to wear a radiation suit or an engineering hardsuit when working near the singularity.
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This won't completely negate the radiation, but it will reduce the damage you take.
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<Box>
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<GuideEntityEmbed Entity="ClothingOuterHardsuitEngineering"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="ClosetRadiationSuit"/>
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<GuideEntityEmbed Entity="ClothingOuterSuitRad"/>
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<GuideEntityEmbed Entity="GeigerCounter"/>
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</Box>
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The Chief Engineer has a special hardsuit that negates all radiation damage, which allows them to work near the singularity without fear of accumulating radiation damage over time.
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## Singularity Properties
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The Singularity has several properties, which both make it dangerous and useful for power generation:
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- It has a strong gravitational pull that can suck in objects and crew members.
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- It has an event horizon, which can permanently destroy any object that touches it, whether it be a crew member or station equipment. Any object swallowed by the singularity is lost forever, and feeds the singularity.
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- It constantly emits radiation that can harm crew members who aren't wearing proper protection.
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- The singularity can decay over time, losing power and radiation output.
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## Loosed Singularity (Singuloose)
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If the singularity escapes its containment field, it will begin to consume the station, destroying everything in its path.
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The more it consumes, the larger it grows, making it harder to potentially contain it again.
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The singularity can be destroyed by firing antiparticles at it using a Portable Particle Decelerator, but this is a risky and dangerous operation that requires careful planning and execution.
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Often multiple decelerators firing at once are needed to destroy a singularity.
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Portable Particle Decelerators can be either researched and made by the Research Department, or they can be bought from Cargo.
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<Box>
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<GuideEntityEmbed Entity="WeaponParticleDecelerator"/>
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</Box>
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</Document>
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