* Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
57 lines
3.9 KiB
XML
57 lines
3.9 KiB
XML
<Document>
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# Command
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The heads of each department come together to form the [color=#1b67a5]Command[/color] department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.
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## Personnel
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[color=#1b67a5]Command[/color] is made up of the heads of each department, being the [color=#9fed58]Head of Personnel[/color], the [color=#cb0000]Head of Security[/color], the [color=#5b97bc]Chief Medical Officer[/color], the [color=#f39f27]Chief Engineer[/color], the [color=#c96dbf]Research Director[/color], the [color=#b18644]Quartermaster[/color] and above all else, the [color=#1b67a5]Captain[/color].
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<Box>
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<GuideEntityEmbed Entity="ToyFigurineCaptain" Caption="Captain"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="ToyFigurineHeadOfPersonnel" Caption="HoP"/>
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<GuideEntityEmbed Entity="ToyFigurineHeadOfSecurity" Caption="HoS"/>
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<GuideEntityEmbed Entity="ToyFigurineChiefMedicalOfficer" Caption="CMO"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="ToyFigurineChiefEngineer" Caption="CE"/>
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<GuideEntityEmbed Entity="ToyFigurineResearchDirector" Caption="RD"/>
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<GuideEntityEmbed Entity="ToyFigurineQuartermaster" Caption="QM"/>
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</Box>
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## Taking Charge
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Congratulations on your promotion! Besides all the extra paperwork, your new [color=#a4885c]responsibilities[/color] include running your department, making changes and choosing priorities, keeping personnel and equipment safe as well as slacking off while your cronies do all the work.
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Don't forget, you still have a job! Your fancy tools don't earn you a day off, you still have to fill in for any staffing shortages, helping out struggling workers and teaching the newbies.
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You might get away with just sitting around and letting people resent you, but it's wiser to get active and work alongside them.
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Remember to move your workers around to have them do what they like doing or what they do best.
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## Your Locker
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To deal with your new soul-crushing tasks, every head is given special items to lead your subordinates. Most of your new shiny tools can be found in your [color=#a4885c]locker[/color].
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<Box>
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<GuideEntityEmbed Entity="LockerCaptain"/>
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</Box>
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Your [color=#a4885c]remote[/color] is very simple but profoundly underestimated. A small but mighty force, your remote can open and close [color=#a4885c]airlocks[/color], spin the [color=#a4885c]bolts[/color] to lock them, or toggle [color=#a4885c]emergency access[/color]. It can do this from a distance.
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<Box>
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<GuideEntityEmbed Entity="DoorRemoteCommand"/>
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</Box>
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The remote influences where people move around. Heads can lock personnel out of dangerous areas or let people in to grab something really quickly.
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You also have access to your very own [color=#1b67a5]Command[/color] channel, like every other department. However, yours is particularly special as the people who can hear you have [color=#a4885c]entire departments[/color] at their fingertips.
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Use this to communicate with other heads and be a representative of what your workers want or need.
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The [color=#1b67a5]Captain[/color] and the [color=#9fed58]Head of Personnel[/color] get access to the lucrative [color=#a4885c]master encryption key[/color], letting them tune into every radio channel on the station. This is extremly valuable, as you can coordinate between departments yourself.
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[color=#a4885c]Don't waste this vital advantage![/color]
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<Box>
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<GuideEntityEmbed Entity="ClothingHeadsetCommand"/>
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<GuideEntityEmbed Entity="EncryptionKeyStationMaster"/>
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</Box>
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To make the swamp of paperwork (that will definitely overwhelm you) even harder to deal with, you have generously been given a [color=#a4885c]stamp[/color] in your locker. Use this to sign paperwork. After you stamp it, it can't be edited. Look it over first.
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<Box>
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<GuideEntityEmbed Entity="RubberStampCaptain"/>
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</Box>
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</Document>
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