* init * cleanup * Oops! Forgot something * addressing changes * guh * guh 2.0 * some cleanup * all bless the intellicard * Yippee * small locale thing * changes + small bugfix --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Intellicard;
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/// <summary>
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/// Allows this entity to download the station AI onto an AiHolderComponent.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class IntellicardComponent : Component
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{
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/// <summary>
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/// The duration it takes to download the AI from an AiHolder.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int DownloadTime = 15;
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/// <summary>
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/// The duration it takes to upload the AI to an AiHolder.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int UploadTime = 3;
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/// <summary>
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/// The sound that plays for the AI
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/// when they are being downloaded
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/// </summary>
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[DataField, AutoNetworkedField]
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public SoundSpecifier? WarningSound = new SoundPathSpecifier("/Audio/Misc/notice2.ogg");
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/// <summary>
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/// The delay before allowing the warning to play again in seconds.
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/// </summary>
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[DataField, AutoNetworkedField]
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public TimeSpan WarningDelay = TimeSpan.FromSeconds(8);
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[ViewVariables]
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public TimeSpan NextWarningAllowed = TimeSpan.Zero;
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}
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