Files
tbd-station-14/Content.Shared/Audio/AmbientMusicPrototype.cs
Tayrtahn 86aa82f2b6 Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications

* These can stay
2025-03-19 19:30:31 +01:00

41 lines
1.4 KiB
C#

using Content.Shared.Random;
using Content.Shared.Random.Rules;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Audio;
/// <summary>
/// Attaches a rules prototype to sound files to play ambience.
/// </summary>
[Prototype]
public sealed partial class AmbientMusicPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = string.Empty;
/// <summary>
/// Traditionally you'd prioritise most rules to least as priority but in our case we'll just be explicit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("priority")]
public int Priority = 0;
/// <summary>
/// Can we interrupt this ambience for a better prototype if possible?
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("interruptable")]
public bool Interruptable = false;
/// <summary>
/// Do we fade-in. Useful for songs.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("fadeIn")]
public bool FadeIn;
[ViewVariables(VVAccess.ReadWrite), DataField("sound", required: true)]
public SoundSpecifier Sound = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("rules", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<RulesPrototype>))]
public string Rules = string.Empty;
}