Files
tbd-station-14/Content.Server/VoiceTrigger/StorageVoiceControlSystem.cs
ArtisticRoomba d9e9afed1e DetGadget hat fixes (#35658)
* """Refactors""" extraction code, fixes bug with labeled items

* second line of fixes

* Enhance label handling and add label retrieval method (its more preformant I swear)

* Cleanup

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-19 16:11:55 +02:00

108 lines
5.0 KiB
C#

using Content.Server.Hands.Systems;
using Content.Server.Storage.EntitySystems;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Robust.Server.Containers;
namespace Content.Server.VoiceTrigger;
/// <summary>
/// Allows storages to be manipulated using voice commands.
/// </summary>
public sealed class StorageVoiceControlSystem : EntitySystem
{
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StorageSystem _storage = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StorageVoiceControlComponent, VoiceTriggeredEvent>(VoiceTriggered);
}
private void VoiceTriggered(Entity<StorageVoiceControlComponent> ent, ref VoiceTriggeredEvent args)
{
// Check if the component has any slot restrictions via AllowedSlots
// If it has slot restrictions, check if the item is in a slot that is allowed
if (ent.Comp.AllowedSlots != null && _inventory.TryGetContainingSlot(ent.Owner, out var itemSlot) &&
(itemSlot.SlotFlags & ent.Comp.AllowedSlots) == 0)
return;
// Get the storage component
if (!TryComp<StorageComponent>(ent, out var storage))
return;
// Get the hands component
if (!TryComp<HandsComponent>(args.Source, out var hands))
return;
// If the player has something in their hands, try to insert it into the storage
if (hands.ActiveHand != null && hands.ActiveHand.HeldEntity.HasValue)
{
// Disallow insertion and provide a reason why if the person decides to insert the item into itself
if (ent.Owner.Equals(hands.ActiveHand.HeldEntity.Value))
{
_popup.PopupEntity(Loc.GetString("comp-storagevoicecontrol-self-insert", ("entity", hands.ActiveHand.HeldEntity.Value)), ent, args.Source);
return;
}
if (_storage.CanInsert(ent, hands.ActiveHand.HeldEntity.Value, out var failedReason))
{
// We adminlog before insertion, otherwise the logger will attempt to pull info on an entity that no longer is present and throw an exception
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Source)} inserted {ToPrettyString(hands.ActiveHand.HeldEntity.Value)} into {ToPrettyString(ent)} via voice control");
_storage.Insert(ent, hands.ActiveHand.HeldEntity.Value, out _);
return;
}
{
// Tell the player the reason why the item couldn't be inserted
if (failedReason == null)
return;
_popup.PopupEntity(Loc.GetString(failedReason), ent, args.Source);
_adminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(args.Source)} failed to insert {ToPrettyString(hands.ActiveHand.HeldEntity.Value)} into {ToPrettyString(ent)} via voice control");
}
return;
}
// If otherwise, we're retrieving an item, so check all the items currently in the attached storage
foreach (var item in storage.Container.ContainedEntities)
{
// Check if the name contains the actual command.
// This will do comparisons against any length of string which is a little weird, but worth the tradeoff.
// E.g "go go s" would give you the screwdriver because "screwdriver" contains "s"
if (Name(item).Contains(args.MessageWithoutPhrase))
{
ExtractItemFromStorage(ent, item, args.Source, hands);
break;
}
}
}
/// <summary>
/// Extracts an item from storage and places it into the player's hands.
/// </summary>
/// <param name="ent">The entity with the <see cref="StorageVoiceControlComponent"/></param>
/// <param name="item">The entity to be extracted from the attached storage</param>
/// <param name="source">The entity wearing the item</param>
/// <param name="hands">The <see cref="HandsComponent"/> of the person wearing the item</param>
private void ExtractItemFromStorage(Entity<StorageVoiceControlComponent> ent,
EntityUid item,
EntityUid source,
HandsComponent hands)
{
_container.RemoveEntity(ent, item);
_adminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(source)} retrieved {ToPrettyString(item)} from {ToPrettyString(ent)} via voice control");
_hands.TryPickup(source, item, handsComp: hands);
}
}